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Leap Slam Resonating Shield Totem Smith Of Kitava (+5 Melee Skills)

Smith of Kitava·WarriorPatch 0.5.1·byPublic Ladder
Version 1·Updated Jun 9, 2026
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Run Gear Check

Passive Tree

132
Nodes
32
Notables
4
Keystones

Key Passives

Greatest DefenceNotable
4% increased Attack Damage per 75 Item Armour and Evasion on Equipped Shield
Armour
Thrill of BattleNotable
20% increased Attack Speed while Surrounded
Speed
Coal StokerNotable
Modifiers to Fire Resistance also grant Cold and Lightning Resistance at 50% of their value
Fire Resistance
Precision SalvoNotable
12% increased Accuracy Rating
6% increased Attack Speed
8% increased Projectile Speed
AccuracySpeed
Tantalum AlloyNotable
base physical damage reduction rating no display: 200
Body Armour grants +75% to Fire Resistance
Physical DamageFire Resistance
Dedication to KitavaNotable
base physical damage reduction rating no display: 200
Body Armour grants +100% of Armour also applies to Chaos Damage
Physical DamageArmour
Lasting ToxinsNotable
40% increased Poison Duration
10% increased Skill Effect Duration
ChaosDamage over TimeAilmentGem
Internal LayerNotable
base physical damage reduction rating no display: 200
Body Armour grants Hits against you have 100% reduced Critical Damage Bonus
Physical DamageCritical

Effect Profile

EffectStats
Attribute
PassiveCountTotal
  • to any Attribute35+175
  • to Strength8+102
  • increased Damage per # Strength11%
Armour
PassiveCountTotal
  • increased Armour11170%
  • of Armour also applies to Elemental Damage560%
  • increased Attack Damage per # Item Armour and Evasion on Equipped Shield26%
  • increased Armour while Surrounded240%
Attack Damage
PassiveCountTotal
  • increased Attack Damage while Surrounded8270%
  • increased Attack Damage486%
  • increased Attack Damage against Rare or Unique Enemies232%
  • increased Attack Damage if you have been Heavy Stunned Recently125%
Ailment
PassiveCountTotal
  • ailment Effect30
  • increased Poison Duration250%
  • ailment Chance20
  • ailment Chance and Duration20
Speed
PassiveCountTotal
  • increased Attack Speed412%
  • reduced Attack Speed2-10%
  • increased Attack Speed while Surrounded120%
  • increased Projectile Speed18%
Physical Damage
PassiveCountTotal
  • base physical damage reduction rating no display: #6+1200
Accuracy
PassiveCountTotal
  • increased Accuracy Rating427%
  • increased Accuracy Rating against Rare or Unique Enemies120%
  • reduced Accuracy Rating while Surrounded1-30%
Jewel
PassiveCountTotal
  • [Jewel] Socket60

Gear

Weapon 1

Honour Thresher

Disintegrating Maul

Item Level 82
Rare
Properties
Range15
Physical Damage110-134
Quality20
SocketsS S S
Cold Damage27-40
Attacks per Second1.1
Critical Hit Chance8%
Total DPS171.1
Physical DPS134.2
Elemental DPS36.9
Requirements
Level62
Rune
  • Gain 13% of Damage as Extra Chaos Damage
  • 25% reduced Poison Duration
  • 50% increased Attack Damage against Rare or Unique Enemies
  • Targets can be affected by +1 of your Poisons at the same time
Bonded
  • Bonded: +1 to Level of all Attack Skills
  • Bonded: Gain 8% of Damage as Extra Physical Damage
  • Bonded: Gain 13% of Physical Damage as extra Chaos Damage
Desecrated
  • 99% increased Damage against Enemies with Fully Broken Armour
Implicit
  • Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
Explicit
  • Adds 27 to 40 Cold Damage
  • +5 to Level of all Melee Skills
  • Leeches 9.88% of Physical Damage as Life
  • Gain 19 Mana per enemy killed
  • Corrupted
Crafted
  • Gain 27% of Damage as Extra Physical Damage
Weapon 2 / Offhand

Sol Refuge

Vaal Tower Shield

Item Level 81
Rare
Properties
Armour1624
Movement Speed-3%
Block26
Quality20
SocketsS
Requirements
Level75
Rune
  • 18% increased Armour, Evasion and Energy Shield
Bonded
  • Bonded: +20 to maximum Life
  • Bonded: +20 to maximum Mana
Desecrated
  • +28% to Fire Resistance
Explicit
  • +263 to Armour
  • 149% increased Armour
  • 4% additional Physical Damage Reduction
  • +27% to Fire Resistance
  • +115 to Stun Threshold
Helmet

Constricting Command

Runemastered Viper Cap

Item Level 82
Unique
Properties
Evasion167
Quality20
SocketsS
Ward132
Requirements
Level55
Rune
  • +11% to Chaos Resistance
Explicit
  • +94 to maximum Life
  • +12 to all Attributes
  • 11.1 Life Regeneration per second
  • Require 4 fewer enemies to be Surrounded
Body Armour

Exceptional Ornate Plate

Item Level 80
Normal
Properties
Armour595
Quality20
SocketsS S S S
Requirements
Level70
Enchant
  • +18% to Chaos Resistance
Rune
  • +150 to maximum Life
  • 12% increased Rarity of Items found
  • 50% reduced effect of Curses on you
Bonded
  • Bonded: +40 to maximum Life
  • Bonded: +40 to maximum Mana
  • Bonded: 8% increased Curse Magnitudes
  • Bonded: 10% increased Quantity of Gold Dropped by Slain Enemies
Implicit
  • Regenerate 1.58% of maximum Life per second
Explicit
  • Corrupted
Gloves

Horror Clutches

Massive Mitts

Item Level 81
Rare
Properties
Armour224
Quality20
SocketsS
Requirements
Level80
Rune
  • Can roll Decay modifiers
Bonded
  • Bonded: 25% reduced Effect of Non-Damaging Ailments on you
Desecrated
  • 37% increased Magnitude of Poison you inflict
Explicit
  • Adds 14 to 32 Physical Damage to Attacks
  • +281 to Accuracy Rating
  • +2 to Level of all Melee Skills
  • +26% to Chaos Resistance
Crafted
  • 15% increased Rarity of Items found
Boots

Beast Slippers

Bulwark Greaves

Item Level 79
Rare
Properties
Armour910
Quality20
SocketsS
Requirements
Level65
Rune
  • 18% increased Armour, Evasion and Energy Shield
Bonded
  • Bonded: +20 to maximum Life
  • Bonded: +20 to maximum Mana
Desecrated
  • +107 to Armour
Explicit
  • 98% increased Armour
  • 16% increased Rarity of Items found
  • +23% to Chaos Resistance
  • +32% of Armour also applies to Elemental Damage
Crafted
  • 30% increased Movement Speed
Belt

Headhunter

Heavy Belt

Item Level 80
Unique
Properties
Charm Slots2
Requirements
Level50
Implicit
  • 26% increased Stun Threshold
  • Has 2 Charm Slots
Explicit
  • +48 to maximum Life
  • +32 to Strength
  • +20 to Dexterity
  • When you kill a Rare monster, you gain its Modifiers for 60 seconds
Amulet

Corpse Torc

Gold Amulet

Item Level 68
Rare
Requirements
Level35
Enchant
  • Allocates Lay Siege
Desecrated
  • 21% increased Global Armour, Evasion and Energy Shield
Implicit
  • 15% increased Rarity of Items found
Explicit
  • +141 to maximum Life
  • +50 to Spirit
  • +2 to Level of all Melee Skills
  • +26 to Strength
  • +29% to Fire Resistance
Ring 1

Hate Grasp

Gold Ring

Item Level 80
Rare
Requirements
Level40
Desecrated
  • 12% increased Rarity of Items found
Implicit
  • 13% increased Rarity of Items found
Explicit
  • Adds 18 to 36 Physical Damage to Attacks
  • 24% increased Chaos Damage
  • +32 to Strength
  • +34% to Fire Resistance
Crafted
  • 18% increased Rarity of Items found
Ring 2

Kalandra's Touch

Ring

Item Level 82
Unique
Requirements
Level0
Implicit
  • Reflects opposite Ring
Charm 1

Rite of Passage

Golden Charm

Item Level 80
Unique
Properties
Charges Max80
Charges Per Use80
Duration10
Quality0
Requirements
Level50
Implicit
  • Used when you kill a Rare or Unique enemy
Explicit
  • Possessed by Spirit Of The Ox for 17 seconds on use
Charm 2

For Utopia

Stone Charm

Item Level 80
Unique
Properties
Charges Max40
Charges Per Use20
Duration30
Quality0
Requirements
Level8
Implicit
  • Used when you become Stunned
Explicit
  • Defend with 200% of Armour during effect
Charm 3

The Fall of the Axe

Silver Charm

Item Level 81
Unique
Properties
Charges Max40
Charges Per Use20
Duration30
Quality0
Requirements
Level10
Implicit
  • Used when you are affected by a Slow
Explicit
  • Grants Onslaught during effect
Life Flask

Dizzying Ultimate Life Flask of the Surgeon

Item Level 80
Magic
Properties
Quality20
Requirements
Level60
Implicit
  • 71% increased Life Recovered
  • Removes 15% of Life Recovered from Mana when used
  • 32% Chance to gain a Charge when you kill an enemy
Mana Flask

Lavianga's Spirits

Gargantuan Mana Flask

Item Level 80
Unique
Properties
Charges Max75
Charges Per Use10
Duration20
Mana Per Use185
Quality0
Requirements
Level49
Implicit
  • This Flask cannot be Used but applies its Effect constantly
  • 72% reduced Amount Recovered

Skills & Gems

Resonating Shield(Lv21)5 gems

Repeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.

Hits Break 2 Armour
4 to 6 Base Off Hand Physical Damage
LacerateSupports any skill that Hits enemies, giving it a chance to inflict Bleeding.Lv1
EnvenomSupports any skill that Hits enemies, giving it a chance to Poison enemies.Lv1
HeftSupports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.Lv1
RageSupports Melee Attacks, causing them to grant Rage on Hit.Lv1
Deadly ResolveSupports Channelling Skills you use yourself. While Channelling Supported Skills, periodically gain stages of Deadly Resolve. Expend a stage of Deadly Resolve when an enemy Hits you to Trigger a deadly slash towards that enemy, dealing more damage based on your Armour.Lv1
Shield Charge(Lv18)5 gems

Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.

3 to 5 Base Off Hand Physical Damage
LacerateSupports any skill that Hits enemies, giving it a chance to inflict Bleeding.Lv1
EnvenomSupports any skill that Hits enemies, giving it a chance to Poison enemies.Lv1
SplinterSupports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.Lv1
Uruks SmeltingSupports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.Lv1
ComorbiditySupports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.Lv1
Leap Slam(Lv19)5 gems

Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.

50% more Stun buildup
Martial TempoSupports Attacks, causing them to Attack faster.Lv1
RageSupports Melee Attacks, causing them to grant Rage on Hit.Lv1
Holy DescentSupports Skills that leap into the air, causing them to create Consecrated Ground when you land.Lv1
Jagged GroundSupports Slam skills. Supported Skills will consume Endurance Charges on use to create Jagged Ground.Lv1
Magnified EffectSupports any skill with an area of effect, making it larger.Lv1
Herald of Blood(Lv18)5 gems

While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon, but is partially based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic, and has a chance to Aggravate Bleeding.

LacerateSupports any skill that Hits enemies, giving it a chance to inflict Bleeding.Lv1
EnvenomSupports any skill that Hits enemies, giving it a chance to Poison enemies.Lv1
Bursting PlagueSupports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.Lv1
Deadly PoisonSupports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.Lv1
Magnified EffectSupports any skill with an area of effect, making it larger.Lv1
Shield Wall(Lv21)5 gems

Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.

4 to 6 Base Off Hand Physical Damage
Wall Segments have 36 maximum Life
LacerateSupports any skill that Hits enemies, giving it a chance to inflict Bleeding.Lv1
EnvenomSupports any skill that Hits enemies, giving it a chance to Poison enemies.Lv1
Heavy SwingSupports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.Lv1
HeftSupports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.Lv1
Atalui BloodlettingSupports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit. Supported Skills Gain a portion of their Life cost as extra Physical Damage.Lv1
Magma Barrier(Lv18)4 gems

While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to Trigger the Magma Spray skill and grant you an Endurance Charge.

4 to 6 Base Off Hand Fire Damage
EnvenomSupports any skill that Hits enemies, giving it a chance to Poison enemies.Lv1
ProfusionSupports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so.Lv1
Enduring ImpactSupports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.Lv1
Fire InfusionSupports any skill that deals damage, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.Lv1
Shockwave Totem(Lv19)4 gems

Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground. This Skill can be used while Shapeshifted.

Ancestral UrgencySupports Skills which create Totems, causing those Skills to place Totems much more quickly.Lv1
Hardy TotemsSupports Skills which create Totems, causing those Totems to have more Life.Lv1
Martial TempoSupports Attacks, causing them to Attack faster.Lv1
IronwoodSupports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.Lv1
Scavenged Plating(Lv18)4 gems

While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's Rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.

2 to 2 Thorns per Scavenged Plating
PersistenceSupports any skill that has a duration, making that duration longer.Lv1
Physical MasterySupports Physical skills, granting them an additional level. Does not support skills which do not have levels.Lv1
CannibalismSupports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.Lv1
DemolisherSupports any skill, causing Armour Break it inflicts to be stronger.Lv1
Herald of Plague(Lv11)1 gem

While active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.

Spreads the most Damaging Poison on enemies you kill in a 1.5 metre radius
10% chance to Hinder enemies on spreading Poison to them
Chaos MasterySupports Chaos skills, granting them an additional level. Does not support skills which do not have levels.Lv1
Raise Shield(Lv1)No supports

Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.

No support gems detected for this skill.

Enemy Explode(Lv1)No supports

No support gems detected for this skill.

Thorns Player(Lv1)No supports

No support gems detected for this skill.

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