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Snipe Ice Shot Ignite Deadeye (128% Physical Damage)

Deadeye·RangerPatch 0.5.1·byPublic Ladder
Version 1·Updated Jun 9, 2026
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Run Gear Check

Passive Tree

157
Nodes
39
Notables
0
Keystones

Key Passives

Coming CalamityNotable
40% increased Cold Damage while affected by Herald of Ice
40% increased Fire Damage while affected by Herald of Ash
40% increased Lightning Damage while affected by Herald of Thunder
Cold DamageFire DamageLightning Damage
True StrikeNotable
+10 to Dexterity
20% increased Critical Hit Chance
AttributeCritical
For the JugularNotable
25% increased Critical Damage Bonus
+10 to Intelligence
CriticalAttribute
BlurNotable
+10 to Dexterity
4% increased Movement Speed
20% increased Evasion Rating
AttributeMovement SpeedEvasion
Mindful AwarenessNotable
24% increased Evasion Rating
24% increased maximum Energy Shield
EvasionEnergy Shield
Killer InstinctNotable
40% increased Attack Damage while on Full Life
60% increased Attack Damage while on Low Life
Life
Crashing WaveNotable
25% increased Damage if you've dealt a Critical Hit in the past 8 seconds
Critical
Subterfuge MaskNotable
+1 to Evasion Rating per 1 Item Energy Shield on Equipped Helmet
Energy Shield

Effect Profile

EffectStats
Attribute
PassiveCountTotal
  • to any Attribute38+190
  • to Dexterity7+58
  • to Intelligence4+30
  • increased Dexterity18%
Evasion
PassiveCountTotal
  • increased Evasion Rating20287%
  • gain Deflection Rating equal to # % of Evasion Rating641%
  • increased Evasion Rating if you haven't been Hit Recently120%
  • increased Evasion Rating while moving140%
Critical
PassiveCountTotal
  • increased Critical Hit Chance10130%
  • increased Critical Damage Bonus6110%
  • increased Damage if you've dealt a Critical Hit in the past # seconds240%
  • increased Critical Hit Chance against Dazed Enemies237%
Energy Shield
PassiveCountTotal
  • increased maximum Energy Shield12156%
  • faster start of Energy Shield Recharge110%
  • increased Evasion Rating if Energy Shield Recharge has started in the past # seconds150%
  • increased Evasion Rating while you have Energy Shield130%
Attack Damage
PassiveCountTotal
  • increased Attack Damage12162%
Ailment
PassiveCountTotal
  • increased Magnitude of Shock you inflict475%
  • increased Freeze Buildup330%
  • ailment Magnitude20
Movement Speed
PassiveCountTotal
  • increased Movement Speed516%
  • increased Movement Speed if you've used a Mark Recently14%
  • increased Movement Speed while you have Energy Shield13%
  • projectiles deal # % more Hit damage to targets in the first # metres of their movement, scaling down with distance travelled to reach # % after # metres120%
Gem
PassiveCountTotal
  • increased Effect of your Mark Skills436%
  • mark Skills have # % increased Skill Effect Duration250%
  • gain Tailwind on Skill use1+1
  • skills fire an additional Projectile1+1

Gear

Weapon 1

Doom Strike

Warmonger Bow

Item Level 80
Rare
Properties
Range120
Physical Damage212-319
Quality21
SocketsS S
Attacks per Second1.39
Critical Hit Chance5%
Total DPS369
Physical DPS369
Requirements
Level77
Rune
  • Bow Attacks fire an additional Arrow
  • +50% Surpassing chance to fire an additional Arrow
Bonded
  • Bonded: 50% increased Projectile Speed
Desecrated
  • 128% increased Physical Damage
Explicit
  • Adds 37 to 56 Physical Damage
  • 64% increased Physical Damage
  • +149 to Accuracy Rating
  • +4.69% to Critical Hit Chance
Crafted
  • 16% increased Attack Speed
  • +2 to Level of all Attack Skills
Weapon 2 / Offhand

Cadiro's Gambit

Primed Quiver

Item Level 74
Unique
Requirements
Level51
Enchant
  • 21% increased Damage
Implicit
  • 8% increased Attack Speed
Explicit
  • Each Arrow fired is a Crescendo, Splinter, Reversing, Diamond, Covetous, or Blunt Arrow
  • Corrupted
Helmet

Apocalypse Glance

Ancestral Tiara

Item Level 80
Rare
Properties
Energy Shield435
Quality20
SocketsS
Requirements
Level80
Rune
  • +22% to Lightning Resistance
Bonded
  • Bonded: +20 to maximum Life
  • Bonded: +20 to maximum Mana
Desecrated
  • +13% to Lightning and Chaos Resistances
Explicit
  • +50 to maximum Energy Shield
  • 128% increased Energy Shield
  • +34 to maximum Life
  • +29% to Fire Resistance
Crafted
  • +31% to Cold Resistance
Body Armour

Plague Coat

Sleek Jacket

Item Level 80
Rare
Properties
Energy Shield531
Evasion1700
Movement Speed-3%
Quality23
SocketsS S
Requirements
Level65
Rune
  • 40% increased Armour, Evasion and Energy Shield
Bonded
  • Bonded: +40 to maximum Life
  • Bonded: +40 to maximum Mana
Desecrated
  • +41 to Evasion Rating
  • +15 to maximum Energy Shield
  • 41% increased Evasion and Energy Shield
Explicit
  • +154 to Evasion Rating
  • +48 to maximum Energy Shield
  • 107% increased Evasion and Energy Shield
  • +22% to Chaos Resistance
  • 45% reduced Ignite Duration on you
  • Corrupted
Crafted
  • +32% to Fire Resistance
Gloves

Kraken Palm

Vaal Gloves

Item Level 81
Rare
Properties
Energy Shield61
Quality20
SocketsS S
Requirements
Level75
Rune
  • +22% to Fire Resistance
  • Can roll Marksman modifiers
Bonded
  • Bonded: +20 to maximum Life
  • Bonded: +20 to maximum Mana
  • Bonded: 20% increased Projectile Damage
Desecrated
  • 15% increased Rarity of Items found
Explicit
  • 30% increased Projectile Damage
  • Adds 21 to 35 Cold damage to Attacks
  • +107 to maximum Life
  • +2 to Level of all Projectile Skills
  • Leech 8.42% of Physical Attack Damage as Mana
Boots

Pain Goad

Sekhema Sandals

Item Level 82
Rare
Properties
Energy Shield328
Quality20
SocketsS
Requirements
Level80
Rune
  • 5% increased Movement Speed
Bonded
  • Bonded: 10% increased Cooldown Recovery Rate
Desecrated
  • +14 to Strength and Dexterity
Explicit
  • 35% increased Movement Speed
  • +57 to maximum Energy Shield
  • 95% increased Energy Shield
  • +22% to Chaos Resistance
Crafted
  • 18% increased Rarity of Items found
Belt

Headhunter

Heavy Belt

Item Level 67
Unique
Properties
Charm Slots3
Requirements
Level50
Implicit
  • 22% increased Stun Threshold
  • Has 3 Charm Slots
Explicit
  • +49 to maximum Life
  • +38 to Strength
  • +37 to Dexterity
  • When you kill a Rare monster, you gain its Modifiers for 60 seconds
Amulet

Pain Choker

Solar Amulet

Item Level 82
Rare
Requirements
Level30
Enchant
  • Allocates Patient Barrier
Desecrated
  • 5% increased Skill Speed
Implicit
  • +10 to Spirit
Explicit
  • +98 to maximum Energy Shield
  • 51% increased maximum Energy Shield
  • +44 to Spirit
  • +2 to Level of all Projectile Skills
Crafted
  • 15% increased Rarity of Items found
Ring 1

Behemoth Grip

Prismatic Ring

Item Level 79
Rare
Requirements
Level35
Desecrated
  • Adds 17 to 30 Cold damage to Attacks
Implicit
  • +10% to all Elemental Resistances
Explicit
  • Adds 17 to 30 Physical Damage to Attacks
  • 16% increased Rarity of Items found
  • +18% to all Elemental Resistances
  • +38% to Lightning Resistance
Crafted
  • 16% increased Rarity of Items found
Ring 2

Dire Knot

Gold Ring

Item Level 82
Rare
Requirements
Level40
Desecrated
  • 19% increased Rarity of Items found
Implicit
  • 15% increased Rarity of Items found
Explicit
  • Adds 13 to 26 Physical Damage to Attacks
  • 31% increased Cold Damage
  • +18% to all Elemental Resistances
  • +50% to Cold Resistance
Crafted
  • 16% increased Rarity of Items found
Charm 1

Nascent Hope

Thawing Charm

Item Level 78
Unique
Properties
Charges Max40
Charges Per Use40
Duration30
Quality0
Requirements
Level12
Implicit
  • Used when you become Frozen
Explicit
  • 25% Chance to gain a Charge when you kill an enemy
  • Energy Shield Recharge starts on use
Charm 2

Rite of Passage

Golden Charm

Item Level 75
Unique
Properties
Charges Max80
Charges Per Use80
Duration10
Quality0
Requirements
Level50
Implicit
  • Used when you kill a Rare or Unique enemy
Explicit
  • Possessed by Spirit Of The Cat for 20 seconds on use
Charm 3

The Fall of the Axe

Silver Charm

Item Level 80
Unique
Properties
Charges Max40
Charges Per Use20
Duration30
Quality0
Requirements
Level10
Implicit
  • Used when you are affected by a Slow
Explicit
  • Grants Onslaught during effect
Life Flask

Bubbling Ultimate Life Flask of the Mixologist

Item Level 67
Magic
Properties
Quality20
Requirements
Level60
Implicit
  • 30% of Recovery applied Instantly
  • 23% reduced Charges per use
Mana Flask

Potent Ultimate Mana Flask of the Distiller

Item Level 67
Magic
Properties
Quality20
Requirements
Level60
Implicit
  • 71% increased Amount Recovered
  • 26% reduced Charges per use

Skills & Gems

Mirage Deadeye(Lv20)4 gems

While active, firing a ranged Projectile Attack will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.

Mirage duration is 4.05 seconds
Primal ArmamentSupports Attacks, causing them to deal more Elemental damage.Lv1
Martial TempoSupports Attacks, causing them to Attack faster.Lv1
DeliberationSupports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.Lv1
IngenuitySupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Lv1
Snipe(Lv19)5 gems

Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze enhances the explosion.

Magnified EffectSupports any skill with an area of effect, making it larger.Lv1
Primal ArmamentSupports Attacks, causing them to deal more Elemental damage.Lv1
Elemental FocusSupports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.Lv1
Cold MasterySupports Cold skills, granting them an additional level. Does not support skills which do not have levels.Lv1
LongshotSupports Attacks, causing them to deal more damage from farther away.Lv1
Herald of Ice(Lv20)5 gems

While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.

Elemental FocusSupports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.Lv1
Magnified EffectSupports any skill with an area of effect, making it larger.Lv1
Cold MasterySupports Cold skills, granting them an additional level. Does not support skills which do not have levels.Lv1
Primal ArmamentSupports Attacks, causing them to deal more Elemental damage.Lv1
LongshotSupports Attacks, causing them to deal more damage from farther away.Lv1
Mirage Archer(Lv19)4 gems

While active, dodge rolling will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.

Mirage duration is 5.05 seconds
Primal ArmamentSupports Attacks, causing them to deal more Elemental damage.Lv1
Martial TempoSupports Attacks, causing them to Attack faster.Lv1
DeliberationSupports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.Lv1
IngenuitySupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Lv1
Ice Shot(Lv20)5 gems

Fire an icy arrow that sprays a cone of ice shards when it hits a target.

Garukhans ResolveSupports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills have a maximum Critical Hit chance, but will Bifurcate Critical Hit Chance.Lv1
ForkSupports Projectile skills, making their Projectiles Fork.Lv1
Primal ArmamentSupports Attacks, causing them to deal more Elemental damage.Lv1
Rakiatas FlowSupports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.Lv1
Ice BiteSupports damaging skills and Warcries you use yourself. Freezing an enemy with supported skills infuses your damage with Cold damage for a short time.Lv1
Ice-Tipped Arrows(Lv19)5 gems

Ready your active Bow or Spear, Empowering your next Repeatable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and Trigger Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.

Frozen SpiteSupports Attack Skills, causing them to create Ice Fragments on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minions.Lv1
ExpediteSupports Skills which Detonate after some amount of time has elapsed, shortening the time before Detonation.Lv1
Primal ArmamentSupports Attacks, causing them to deal more Elemental damage.Lv1
Magnified EffectSupports any skill with an area of effect, making it larger.Lv1
GlaciationSupports any skill that Hits enemies, making it more effective at Freezing enemies.Lv1
Convalescence(Lv14)4 gems

While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.

Buff duration is 3 seconds
PersistenceSupports any skill that has a duration, making that duration longer.Lv1
Second WindSupports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.Lv1
IngenuitySupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Lv1
Arcane TempoSupports Spells, causing them to cast faster.Lv1
Tornado Shot(Lv19)4 gems

Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.

OverabundanceSupports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".Lv1
BlindSupports any skill that Hits enemies, causing them to Blind on Hit.Lv1
Martial TempoSupports Attacks, causing them to Attack faster.Lv1
DurabilitySupports Skills which create objects that are destroyed after being Hit a number of times, allowing for them to last for additional Hits. Does not modify Skills used by Minions.Lv1
Freezing Mark(Lv19)4 gems

Mark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.

Hits against Marked enemy cause 25% more Freeze buildup
Mark Of SiphoningSupports Mark Skills, causing enemies they Mark to Leech Mana to you when you Hit them with Attacks.Lv1
Charged MarkSupports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's location.Lv1
Eternal MarkSupports Mark Skills, causing them to not be Consumed the first time they are Activated.Lv1
PersistenceSupports any skill that has a duration, making that duration longer.Lv1
Wind Dancer(Lv19)3 gems

While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.

Gain a stage every 1.5 seconds
BlindSupports any skill that Hits enemies, causing them to Blind on Hit.Lv1
BludgeonSupports any skill that Hits enemies, causing it to Knock Back enemies.Lv1
MaimSupports Attacks, causing them to Maim enemies.Lv1
Mirage Deadeye(Lv1)No supports

While active, firing a ranged Projectile Attack will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.

Mirage duration is 4.05 seconds

No support gems detected for this skill.