Trenchtimbre
Spiked Club
- 10% increased Attack Speed
- Adds 13 to 22 Physical Damage
- 29% increased Attack Speed
- +1 to Level of all Minion Skills
- Increases and Reductions to Minion Attack Speed also affect you
- Corrupted
Import a .build file or paste your Path of Building export to see the gear, gem, and passive differences against this build.
Spiked Club
Striking Quarterstaff
Imperial Greathelm
Runeforged Adherent Cuffs
Bulwark Greaves
Heavy Belt
Solar Amulet
Gold Ring
Ring
Golden Charm
Thawing Charm
Silver Charm
While active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Fire spells on reaching maximum Energy.
Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
Advance while hitting enemies around you with a series of spinning Strikes.
While active, gains Energy when one of your Persistent Minions is Killed, and triggers socketed Spells upon reaching maximum Energy. Very underlevelled Minions will incur an Energy generation penalty. Cannot socket Spells which create Minions.
Activate to summon a pack of Wolf Companions. The pack treated as a single Companion for effects that count or limit Companions, regardless of the number of Wolves in the pack.
While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.
While active, strengthens your Rage, but causes you to lose Life while not losing Rage.
No support gems detected for this skill.
While active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Fire spells on reaching maximum Energy.
No support gems detected for this skill.
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