Hurl your Shield as a Projectile which Returns to you at the end of its flight. While the Shield is in flight, this skill is replaced with Embrace the Fall. This skill's cooldown is skipped if you catch the Shield as it Returns, or destroy an Ice Crystal with the Embrace the Fall.
6 to 10 Added Physical Damage per 15 Armour on Shield
2 to 5 Base Off Hand Physical Damage
12 to 20 Added Physical Damage per 15 Armour on Shield
6 to 9 Base Off Hand Physical Damage
Fist Of WarSupports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.Lv1
Magnified EffectSupports any skill with an area of effect, making it larger.Lv1
Slam AftershocksSupports Slams you use yourself, causing them to create simultaneous Aftershocks behind the Slam, but lowering Aftershock damage and area of effect with Supported Skills. Cannot Support Skills which create Fissures.Lv1
BlindsideSupports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.Lv1
Pinpoint CriticalSupports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.Lv1