Mjolner
Runemastered Torment Club
- 10% increased Attack Speed
- +200 Intelligence Requirement
- +100 Strength Requirement
- 345% increased Physical Damage
- 20% increased Attack Speed
- +4 to Level of all Lightning Skills
Runemastered Torment Club
Shrine Sceptre
Ancestral Tiara
Grand Regalia
Engraved Bracers
Sekhema Sandals
Utility Belt
Absent Amulet
Gold Ring
Gold Ring
Golden Charm
Thawing Charm
Staunching Charm
Gargantuan Mana Flask
While active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Lightning spells on reaching maximum Energy.
Emit an Aura that boosts the Fire Resistance of you and Allies in your Presence.
Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Turn socketed Curse skills into vile Auras, applying their effects to all nearby enemies.
Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.
While active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
While active, gains Energy when you Block and triggers socketed Spells on reaching maximum Energy.
While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.
Become attuned to all Elements building up Fire, Cold and Lightning Affinity based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Affinity of any type you have.
While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.
While active, strengthens your Rage, but causes you to lose Life while not losing Rage.
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
No support gems detected for this skill.
Dash to an enemy and Strike them, Culling enemies if their life is low enough. When this skill kills an enemy you draw out their final fears, crushing them to create a shockwave. Enemies around you that can be Culled will be highlighted.
No support gems detected for this skill.
While active, you constantly regenerate Rage.
No support gems detected for this skill.
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