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Shield Wall Ferocious Roar Freeze Infernalist (+2 Melee Skills)

Infernalist·WitchPatch 0.5.2·byPublic Ladder
Version 1·Updated Jun 13, 2026
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Run Gear Check

Overview

Offense

1. Shield Wall
1,420
2. Raise Shield
1,068
Hit DPS
1,284
Attacks/sec
0.9
Average hit
1,420

Utility

Mana
897
Spirit
145
Gear spirit
90
Move speed
x1.20

Defense

Life
1,387
Character armour
8,531
Gear armour
4,457
Block
26%
Fire res
73%
Cold res
73%
Lightning res
73%
Chaos res
26%

Passive Tree

10
Nodes
4
Notables
0
Keystones

Key Passives

Altered FleshNotable
20% of Cold Damage taken as Fire Damage
20% of Lightning Damage taken as Fire Damage
20% of Physical Damage taken as Chaos Damage
Fire DamageChaos Damage
Bringer of FlameNotable
All Damage from you and Allies in your Presence contributes to Flammability and Ignite Magnitudes
Fire Damage
Grinning ImmolationNotable
Become Ignited when you deal a Critical Hit, taking 15% of your maximum Life and Energy Shield as Fire Damage per second
50% more Critical Damage Bonus
Critical
Pyromantic PactNotable
Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum
Maximum Mana is replaced by twice as much Maximum Infernal Flame Gain Infernal Flame instead of spending Mana for Skill costs
LifeMana

Effect Profile

EffectStats
Fire Damage
PassiveCountTotal
  • all Damage from you and Allies in your Presence contributes to Flammability and Ignite Magnitudes1+1
  • of Cold Damage taken as Fire Damage120%
  • of Lightning Damage taken as Fire Damage120%
Critical
PassiveCountTotal
  • become Ignited when you deal a Critical Hit, taking # % of your maximum Life and Energy Shield as Fire Damage per second115%
  • more Critical Damage Bonus150%
  • increased Critical Hit Chance112%
Life
PassiveCountTotal
  • take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum1+100
  • increased maximum Life13%
Mana
PassiveCountTotal
  • maximum Mana is replaced by twice as much Maximum Infernal Flame Gain Infernal Flame instead of spending Mana for Skill costs1+200
  • increased maximum Mana13%
Chaos Damage
PassiveCountTotal
  • of Physical Damage taken as Chaos Damage120%

Gear

Weapon 1

Nebuloch

Execratus Hammer

Item Level 74
Unique
Properties
Range13
Physical Damage93-148
Quality20
SocketsS
Chaos Damage35-55
Attacks per Second1.45
Critical Hit Chance5%
Total DPS240
Physical DPS174.7
Chaos DPS65.3
Requirements
Level55
Rune
  • 8% increased Skill Speed
Bonded
  • Bonded: 15% increased Reservation Efficiency of Herald Skills
Explicit
  • Adds 45 to 76 Physical Damage
  • +30% to Critical Damage Bonus
  • Adds 35 to 55 Chaos damage
  • Attacks consume an Endurance Charge to Critically Hit
  • Take 100 Chaos damage per second per Endurance Charge
Weapon 2 / Offhand

Blight Sanctuary

Tawhoan Tower Shield

Item Level 81
Rare
Properties
Armour1430
Movement Speed-3%
Block26
Quality20
SocketsS
Requirements
Level80
Rune
  • 18% increased Armour, Evasion and Energy Shield
Bonded
  • Bonded: +20 to maximum Life
  • Bonded: +20 to maximum Mana
Desecrated
  • 37% increased Armour
  • +65 to Stun Threshold
Explicit
  • +268 to Armour
  • 69% increased Armour
  • +21 to Strength
  • +38% of Armour also applies to Elemental Damage
  • +285 to Stun Threshold
Helmet

Honour Salvation

Imperial Greathelm

Item Level 82
Rare
Properties
Armour1341
Quality20
SocketsS
Requirements
Level80
Rune
  • 18% increased Armour, Evasion and Energy Shield
Bonded
  • Bonded: +20 to maximum Life
  • Bonded: +20 to maximum Mana
Desecrated
  • +26% of Armour also applies to Chaos Damage
Explicit
  • +196 to Armour
  • +81 to maximum Mana
  • 25% reduced Attribute Requirements
  • +41% to Lightning Resistance
Crafted
  • 78% increased Armour
Body Armour

The Brass Dome

Runeforged Champion Cuirass

Item Level 80
Unique
Properties
Movement Speed-5%
Quality20
SocketsS S
Requirements
Level58
Rune
  • 40% increased Runic Ward
Bonded
  • Bonded: Gain 4% of maximum Life as Extra maximum Runic Ward
Implicit
  • +930 to maximum Runic Ward
Explicit
  • 597% increased Armour
  • -2% to all Maximum Elemental Resistances
  • +219 to Stun Threshold
  • Take no Extra Damage from Critical Hits
  • Corrupted
Gloves

Eagle Mitts

Massive Mitts

Item Level 80
Rare
Properties
Armour687
Quality20
SocketsS
Requirements
Level80
Rune
  • 8% increased Attack Speed
Bonded
  • Bonded: 20% reduced Slowing Potency of Debuffs on You
Explicit
  • +144 to Armour
  • 73% increased Armour
  • Adds 2 to 36 Lightning damage to Attacks
  • +2 to Level of all Melee Skills
  • +30% to Fire Resistance
Crafted
  • 18% increased Rarity of Items found
Boots

Spirit Goad

Vaal Greaves

Item Level 80
Rare
Properties
Armour999
Quality20
SocketsS
Requirements
Level75
Rune
  • 18% increased Armour, Evasion and Energy Shield
Bonded
  • Bonded: +20 to maximum Life
  • Bonded: +20 to maximum Mana
Desecrated
  • 69% increased Armour
Explicit
  • 30% increased Movement Speed
  • +177 to Armour
  • +29% to Fire Resistance
  • +40% to Lightning Resistance
  • 52% reduced Shock duration on you
Belt

Spirit Thread

Plate Belt

Item Level 82
Rare
Properties
Charm Slots2
Requirements
Level24
Implicit
  • +168 to Armour
  • Has 2 Charm Slots
Explicit
  • +335 to Armour
  • +28 to maximum Life
  • 20% increased Charm Effect Duration
  • +45% to Cold Resistance
  • +26% to Chaos Resistance
  • 39% increased Charm Charges gained
Amulet

Pandemonium Noose

Jade Amulet

Item Level 79
Rare
Requirements
Level8
Desecrated
  • +2 to Level of all Melee Skills
Implicit
  • +11 to Dexterity
Explicit
  • 42% increased Armour
  • +91 to maximum Mana
  • +45 to Spirit
  • 19% of Damage taken Recouped as Mana
Crafted
  • 18% increased Rarity of Items found
Ring 1

Oblivion Nail

Prismatic Ring

Item Level 81
Rare
Requirements
Level35
Implicit
  • +10% to all Elemental Resistances
Explicit
  • 22% increased Lightning Damage
  • +32 to Intelligence
  • +38% to Cold Resistance
  • +40% to Lightning Resistance
Ring 2

Viper Knuckle

Iron Ring

Item Level 79
Rare
Requirements
Level0
Desecrated
  • 20% increased Attack Damage while on Low Life
Implicit
  • Adds 1 to 4 Physical Damage to Attacks
Explicit
  • +228 to Accuracy Rating
  • +147 to maximum Mana
  • +16% to all Elemental Resistances
  • +35% to Fire Resistance
  • +35% to Cold Resistance
Charm 1

Rite of Passage

Golden Charm

Item Level 71
Unique
Properties
Charges Max80
Charges Per Use80
Duration10
Quality0
Requirements
Level50
Implicit
  • Used when you kill a Rare or Unique enemy
Explicit
  • Possessed by Spirit Of The Stag for 18 seconds on use
Charm 2

Nascent Hope

Thawing Charm

Item Level 79
Unique
Properties
Charges Max40
Charges Per Use40
Duration30
Quality0
Requirements
Level12
Implicit
  • Used when you become Frozen
Explicit
  • 24% Chance to gain a Charge when you kill an enemy
  • Energy Shield Recharge starts on use
Charm 3

The Fall of the Axe

Silver Charm

Item Level 80
Unique
Properties
Charges Max40
Charges Per Use20
Duration30
Quality0
Requirements
Level10
Implicit
  • Used when you are affected by a Slow
Explicit
  • Grants Onslaught during effect
Life Flask

Olroth's Resolve

Ultimate Life Flask

Item Level 82
Unique
Properties
Charges Max75
Charges Per Use10
Duration30
Life Per Use920
Quality0
Requirements
Level60
Implicit
  • 134% increased Charges per use
  • Regenerate 4.7% of maximum Runic Ward per second during Effect
  • Gain Guard equal to Current Runic Ward for 10 seconds when Effect ends
Mana Flask

Lavianga's Spirits

Gargantuan Mana Flask

Item Level 80
Unique
Properties
Charges Max75
Charges Per Use10
Duration20
Mana Per Use185
Quality20
Requirements
Level49
Implicit
  • This Flask cannot be Used but applies its Effect constantly
  • 70% reduced Amount Recovered

Skills & Gems

Shield Wall(Lv19)5 gems

Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.

4 to 6 Base Off Hand Physical Damage
Wall Segments have 36 maximum Life
Ahns CitadelSupports skills that create walls in a line, causing them to instead be created along a fissure.Lv1
Kaoms MadnessSupports Skills which create fissures in the ground, causing them to create many additional fissures at the cost of damage, speed, and area of effect.Lv1
SplinterSupports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.Lv1
SupercriticalSupports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.Lv1
Martial TempoSupports Attacks, causing them to Attack faster.Lv1
Ferocious Roar(Lv19)3 gems

Shapeshift into a Bear and roar in defiance, immediately gaining Rage if there are enemies nearby and Empowering subsequent Attacks to Break Armour. Alternatively, socketing a human-form Warcry into this Skill triggers that Warcry instead, and augments its damage and area. This Skill's cooldown can be bypassed by expending an Endurance Charge.

Empowered Attacks Break 5 Armour on Hit
Supported Skills deal 30% increased Damage
Enraged WarcrySupports Warcries, causing them to spend Rage to bypass their usual Cooldown.Lv1
Raging CrySupports Warcry skills, causing them to grant you Rage on use depending on counted monster Power.Lv1
InspirationSupports any skill, making it cost less to use. Cannot support skills which reserve Spirit.Lv1
Pounce(Lv4)3 gems

Shapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.

Limit 4 Summoned Wolves
Eternal MarkSupports Mark Skills, causing them to not be Consumed the first time they are Activated.Lv1
Charged MarkSupports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's location.Lv1
IngenuitySupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Lv1
Remnants of Kalguur(Lv20)3 gems

While active, enemies you Stun or kill have a chance to generate a Runic Ward Remnant. These Remnants can Overflow your Runic Ward.

Each Remnant grants 5 Runic Ward
DissipateSupports Skills which create Remnants, allowing those Remnants to be collected from further away.Lv1
InterludeSupports Skills which create Remnants, making those Remnants more powerful.Lv1
Khatals RejuvenationSupports Skills that generate Remnants. Picking up Remnants from Supported Skills grants Khatal's Rejuvenation.Lv1
Eternal Rage(Lv19)1 gem

While active, you constantly regenerate Rage.

Regenerate 0.25 Rage per second
Dire StrikeSupports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.Lv1
Charge Regulation(Lv14)1 gem

While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.

15% more Armour, Evasion and Energy Shield while you have an Endurance Charge
20% more Critical Hit Chance while you have a Power Charge
20% increased Skill Speed while you have a Frenzy Charge
Dire StrikeSupports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.Lv1
Scavenged Plating(Lv12)1 gem

While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's Rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.

2 to 2 Thorns per Scavenged Plating
PersistenceSupports any skill that has a duration, making that duration longer.Lv1
Raise Shield(Lv1)No supports

Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.

No support gems detected for this skill.

Thorns Player(Lv1)No supports

No support gems detected for this skill.

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