Foe Roar
Chiming Staff
- +150 to maximum Mana
- Bonded: 10% increased maximum Mana
- Gain 60% of Damage as Extra Fire Damage
- 162% increased Chaos Damage
- +234 to maximum Mana
- +6 to Level of all Spell Skills
- 43% increased Cast Speed
- +32 to Intelligence
Chiming Staff
Ancestral Tiara
Shaman Mantle
Runeforged Sirenscale Gloves
Sekhema Sandals
Utility Belt
Absent Amulet
Gold Ring
Ring
Golden Charm
Dousing Charm
Thawing Charm
Place a Sigil on the ground, providing a powerful Spell Damage Buff to you and Allies while standing in it. The Buff becomes more powerful the more mana you spend while standing in the Sigil.
Conjure a crackling Wellsprite that hovers above you. After a short duration, the Wellsprite launches at an enemy, dealing Lightning damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Wellsprites.
Turn socketed Curse skills into vile Auras, applying their effects to all nearby enemies.
Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.
While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
While active, gains Energy when you Critically Hit enemies and triggers socketed Spells on reaching maximum Energy.
Place a Sigil on the ground, providing a powerful Buff to you and Allies standing in it which grants Life Regeneration and amplifies Armour, Evasion and Energy Shield. The Buff becomes more powerful the more mana you spend while standing in the Sigil.
Consume Corpses near you to recover Life and Mana over a short time per Corpse Consumed.
While active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.
Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.
While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.
While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
Become attuned to all Elements building up Fire, Cold and Lightning Affinity based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Affinity of any type you have.
Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.
Matched by class, ascendancy, and shared tags.