The Hammer of Faith
Giant Maul
- 302% increased Physical Damage
- 10% reduced Attack Speed
- +10% to all Elemental Resistances
- 50% increased Mana Regeneration Rate
- Every 10 seconds, gain a random non-damaging Shrine buff for 20 seconds
Import a .build file or paste your Path of Building export to see the gear, gem, and passive differences against this build.
Giant Maul
Armoured Cap
Vile Robe
Vaal Gloves
Sekhema Sandals
Ornate Belt
Stellar Amulet
Pearl Ring
Prismatic Ring
Gargantuan Mana Flask
Summon Ruzhan, an invulnerable Flame Djinn Minion, to do your bidding. Ruzhan emerges to Strike enemies with his greatsword whenever you use a damaging Skill, and casts devastating Fire Spells when Commanded to do so.
Summon Kelari, an invulnerable Sand Djinn Minion, to do your bidding. Kelari will only act when you Command him to do so. Kelari delivers swift Hits with massive Critical Hit potential.
Release a large wave that stops time for all affected enemies for a duration. Duration is lower the more times the enemy has had time stopped for them.
Activate to summon Reviving Skeletal Frost Mages that can envelop your Minions in an icy shield on Command.
Activate to summon a pack of Wolf Companions. The pack treated as a single Companion for effects that count or limit Companions, regardless of the number of Wolves in the pack.
Activate to summon Reviving Skeletal Storm Mages that can call down a lightning strike on dead Skeletons on Command.
Turn socketed Curse skills into vile Auras, applying their effects to all nearby enemies.
While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.
Shapeshift into a Werewolf and lash out with a flurry of claw swipes. The first Attack can dash to faraway enemies and the final Attack Strikes twice. Attacking a Frozen enemy will create Ice Fragments, which are Projectiles that land and explode after a short delay.
Manipulate time, resetting the cooldowns of your other Skills.
Conjure a thunderstorm which causes lightning strikes and torrential rain in an area. Enemies in the area are Drenched, causing them to become Shocked or Frozen more easily. Plants in the area become Overgrown.
Activate to summon aggressive, Reviving Skeletal Reavers that can enrage on Command. Skeletal Reavers do more Attack Damage and gain increased Attack speed based on their Rage
No support gems detected for this skill.
While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.
No support gems detected for this skill.
Activate to summon hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies and Warcry on Command. This Warcry Intimidates nearby enemies and Consumes Freeze on enemies and allies to deal damage in an Area around them.
No support gems detected for this skill.
Release a large wave that stops time for all affected enemies for a duration. Duration is lower the more times the enemy has had time stopped for them.
No support gems detected for this skill.
Manipulate time, resetting the cooldowns of your other Skills.
No support gems detected for this skill.
No support gems detected for this skill.
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