Gloom Weaver
Galvanic Wand
- +1 to Level of all Spell Skills
- +91 to maximum Mana
- Gain 27% of Damage as Extra Fire Damage
- 103% increased Spell Damage
- +4 to Level of all Spell Skills
- +24 to Intelligence
- +1 to Limit for Elemental Skills
Galvanic Wand
Sacred Focus
Runemastered Hewn Mask
Sleek Jacket
Aged Cuffs
Sekhema Sandals
Utility Belt
Crimson Amulet
Grasping Ring
Ring
Golden Charm
Ultimate Mana Flask
Curse all enemies in an area, Slowing them and making other effects on them expire more slowly.
Turn socketed Curse skills into vile Auras, applying their effects to all nearby enemies.
While active, picking up Remnants Triggers a deadly explosion, dealing damage at the location of the Remnant based on the type of Remnant picked up.
Curse all targets in an area after a short delay, lowering their Elemental Resistances.
Curse all targets in an area after a short delay, lowering their Chaos Resistance.
Create a Breach around you, allowing you to see nearby Flames of Chayula. You are considered to be in a Breach while this skill is active.
While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.
You are chosen by Azmerian spirits who provide guidance, allowing you to see nearby Ancient Blooms.
Attempt to rip the lifeforce from an enemy. Enemies within Culling range will be highlighted and instantly killed on Hit, granting a Power Charge. Can only target Enemies in Culling range.
While active, emits an Aura that periodically Withers enemies in your Presence.
Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.
While active, enemies you Stun or kill have a chance to generate a Runic Ward Remnant. These Remnants can Overflow your Runic Ward.
Gain a Buff that boosts your Shock chance. Shocking an enemy consumes the Buff to attach an Orb of electricity to that enemy. The Orb fires bolts of electricity at nearby enemies until it expires.
No support gems detected for this skill.
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