Runeseeker's Call
Runemastered Runic Fork
- +1350 to maximum Mana
- +6 to Level of all Spell Skills
- 46% chance for Spell Skills to fire 2 additional Projectiles
- Only Runes can be Socketed in this item
- 200% increased effect of Socketed Runes
- Corrupted
Runemastered Runic Fork
Sacred Focus
Kamasan Tiara
Sacrificial Regalia
Vaal Gloves
Luxurious Slippers
Utility Belt
Gold Amulet
Mnemonic Ring
Ring
Golden Charm
Gargantuan Mana Flask
Leash the stars themselves by leveraging your vast magical power, repeatedly Triggering Starfall targeting an enemy in an area around you, or a random location in that area if no enemies can be targeted.
While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
Activate to summon a pack of Wolf Companions. The pack treated as a single Companion for effects that count or limit Companions, regardless of the number of Wolves in the pack.
Consume any combination of 3 Power and/or Endurance Charges to raise a Totem that uses socketed Spells. Cannot use Skills with Cooldowns.
While active, gains Energy when one of your Persistent Minions is Killed, and triggers socketed Spells upon reaching maximum Energy. Very underlevelled Minions will incur an Energy generation penalty. Cannot socket Spells which create Minions.
Curse all targets in an area after a short delay, lowering their Elemental Resistances.
While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
Create an Orb of electricity that fires Chaining Lightning bolts at nearby enemies. The Orb leaves behind a Lightning Infusion Remnant when it expires.
Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.
While active, emits an Aura that continuously inflicts Critical Weakness on enemies in your Presence.
No support gems detected for this skill.
Matched by class, ascendancy, and shared tags.