PoE2 Boss Damage Low
Use this when map clear feels acceptable but rares, bosses, or pinnacles take too long.
Paste your PoB export with a bossing goal selected. The report biases upgrade planning toward single-target damage where the build data supports it.
Example damage report
A real report showing how the damage pillar and top skills are surfaced before upgrade suggestions.
When this helps
Pick the path that matches how much you already know about your character and destination build.
What exiles.build compares
The platform is built around concrete build data: gear, gems, passives, and stats. Each offering decides how much interpretation to add.
Gear
Slot coverage, bases, rarity, requirements, properties, runes, enchant lines, bonded stats, and explicit modifiers where imported data supports them.
Skills and Gems
Main skill setup, support gem links, missing gems, changed links, and skill differences that explain why the reference build plays differently.
Passives
Notable passives, keystones, passive effects, and grouped stat deltas so passive tree changes are easier to scan than a raw node list.
Frequently asked questions
Short answers for players deciding whether this is the right tool for their progression problem.
Will it only recommend weapon upgrades?
No. Weapon changes are common, but support gems, jewellery, gloves, helm, and other hybrid slots can matter depending on the build.
Does clear damage count as boss damage?
Not automatically. The build checker uses detected top skills and skill roles where available, then shows the evidence in the report.
Use the build library
Browse listed builds when you need a reference for Follow or Compare.