Look for ring 2 stats like lightning resistance.
Lightning 53%/75% below current cap.
Proposed upgrade: +0.5% DPS / +26% EHP.
Mercenary · Gemling Legionnaire · Lv89
Build tier, progression gaps, and prioritized upgrade options from the imported character.
Damage over time needs its own scaling. Attack or cast speed alone is not a reliable damage upgrade for this build.
Uses: Flash Grenade
Look for ring 2 stats like lightning resistance.
Lightning 53%/75% below current cap.
Proposed upgrade: +0.5% DPS / +26% EHP.
Upgrade defensive slots with chaos resistance, life, energy shield, and maximum chaos resistance so the item matches how this build actually survives.
2.4K is well below the usual 5.4K–13.3K range for similar builds. Improve chaos resistance, life, energy shield, and maximum chaos resistance where possible.
Prioritize this direction before chasing smaller damage gains.
Look for ring 1 stats like max life, fire resistance.
5.6K is well below the usual 9.7K–18K range for similar builds. Improve life, energy shield, ward, block, and maximum fire resistance for larger elemental hits.
Proposed upgrade: +5.0% DPS / +5.9% EHP.
Lightning 53%/75% below current cap.
The further elemental resistances are below the current cap, the more dangerous hard map and boss hits become.
2.4K is well below the usual 5.4K–13.3K range for similar builds. Improve chaos resistance, life, energy shield, and maximum chaos resistance where possible.
This usually means large hits are the danger point, even if clearing trash feels fine.
5.6K is well below the usual 9.7K–18K range for similar builds. Improve life, energy shield, ward, block, and maximum fire resistance for larger elemental hits.
This usually means large hits are the danger point, even if clearing trash feels fine.
0% is below the usual 16%–53% range for similar builds.
Resistance gaps are normally cheap to fix and should be handled before chasing damage.
10.2K is below the usual 13.2K–37.7K range for similar builds. Raise life and energy shield on armour and jewellery before chasing smaller upgrades.
This usually means large hits are the danger point, even if clearing trash feels fine.
3K is below the usual 3.4K–5.6K range for similar builds. Add armour, physical mitigation, block, life, and energy shield.
This usually means large hits are the danger point, even if clearing trash feels fine.
What the build is using now.
A support setup or item worth checking.
The calculated change from the proposed setup.
Needs to be logged in on the official PoE site.
Needs to be logged in on the official PoE site.