Look for boots stats like max life, energy shield.
3.5K is below the usual 4.9K–9K range for similar builds. Add armour, physical damage reduction, block, or a larger life/energy shield pool.
Proposed upgrade: 0.0% DPS / +11% EHP.
Witch · Blood Mage · Lv91
Build tier, progression gaps, and prioritized upgrade options from the imported character.
Look for boots stats like max life, energy shield.
3.5K is below the usual 4.9K–9K range for similar builds. Add armour, physical damage reduction, block, or a larger life/energy shield pool.
Proposed upgrade: 0.0% DPS / +11% EHP.
Use this slot because it can address elemental max hit without changing the build's core setup.
11.5K is below the usual 13.3K–29.7K range for similar builds. Improve the relevant elemental hit layers: life, energy shield, ward, block, or maximum elemental resistance where it applies.
Proposed upgrade: 0.0% DPS / +12% EHP.
Upgrade defensive slots with armour, energy shield, evasion, and life so the item matches how this build actually survives.
7.8K is below the usual 10.3K–22K range for similar builds. Raise life, energy shield, or ward on armour and jewellery before chasing smaller upgrades.
Prioritize this direction before chasing smaller damage gains.
3.5K is below the usual 4.9K–9K range for similar builds. Add armour, physical damage reduction, block, or a larger life/energy shield pool.
This usually means large hits are the danger point, even if clearing trash feels fine.
11.5K is below the usual 13.3K–29.7K range for similar builds. Improve the relevant elemental hit layers: life, energy shield, ward, block, or maximum elemental resistance where it applies.
This usually means large hits are the danger point, even if clearing trash feels fine.
7.8K is below the usual 10.3K–22K range for similar builds. Raise life, energy shield, or ward on armour and jewellery before chasing smaller upgrades.
This usually means large hits are the danger point, even if clearing trash feels fine.
2.9K is well below the usual 6.8K–18.9K range for similar builds. Add chaos resistance and a larger life or energy shield pool where possible.
This usually means large hits are the danger point, even if clearing trash feels fine.
0% is below the usual 8%–53% range for similar builds.
Resistance gaps are normally cheap to fix and should be handled before chasing damage.
What the build is using now.
A support setup or item worth checking.
The calculated change from the proposed setup.
Needs to be logged in on the official PoE site.