Look for ring 2 stats like fire resistance.
Fire 71%/72%, Lightning 71%/72% below current cap.
Proposed upgrade: 0.0% DPS / +12% EHP.
Huntress · Spirit Walker · Lv85
Build tier, progression gaps, and prioritized upgrade options from the imported character.
Minion strength and minion limits matter more than the damage on your own utility skills. Keep Spirit available for the summon setup.
Look for ring 2 stats like fire resistance.
Fire 71%/72%, Lightning 71%/72% below current cap.
Proposed upgrade: 0.0% DPS / +12% EHP.
Look for ring 1 stats like max life, evasion rating.
1.6K is well below the usual 2.6K–4.7K range for similar builds. Add armour, physical damage reduction, block, or a larger life/energy shield pool.
Proposed upgrade: 0.0% DPS / +4.8% EHP.
Upgrade defensive slots with armour, energy shield, evasion, and life so the item matches how this build actually survives.
2.9K is well below the usual 12.6K–29K range for similar builds. Raise life, energy shield, or ward on armour and jewellery before chasing smaller upgrades.
Prioritize this direction before chasing smaller damage gains.
Fire 71%/72%, Lightning 71%/72% below current cap.
The further elemental resistances are below the current cap, the more dangerous hard map and boss hits become.
2.9K is well below the usual 13.1K–30.9K range for similar builds. Raise life and energy shield on armour and jewellery before chasing smaller upgrades.
This usually means large hits are the danger point, even if clearing trash feels fine.
1.4K is well below the usual 3.1K–8.3K range for similar builds. Improve chaos resistance, life, energy shield, and maximum chaos resistance where possible.
This usually means large hits are the danger point, even if clearing trash feels fine.
1.6K is well below the usual 2.6K–4.7K range for similar builds. Add armour, physical mitigation, block, life, and energy shield.
This usually means large hits are the danger point, even if clearing trash feels fine.
0% is below the usual 4%–49% range for similar builds.
Resistance gaps are normally cheap to fix and should be handled before chasing damage.
4.6K is below the usual 6.2K–13.6K range for similar builds. Improve life, energy shield, ward, block, and maximum fire resistance for larger elemental hits.
This usually means large hits are the danger point, even if clearing trash feels fine.
What the build is using now.
A support setup or item worth checking.
The calculated change from the proposed setup.
Needs to be logged in on the official PoE site.
Needs to be logged in on the official PoE site.