Look for ring 1 stats like max life.
2K is well below the usual 3.2K–3.8K range for similar builds. Add armour, physical damage reduction, block, or a larger life/energy shield pool.
Proposed upgrade: +12% DPS / +15% EHP.
Druid · Oracle · Lv75
Build tier, progression gaps, and prioritized upgrade options from the imported character.
Mana absorbs part of incoming damage. Treat maximum Mana and recovery as defensive stats when comparing upgrades.
Uses: Thunderstorm
Look for ring 1 stats like max life.
2K is well below the usual 3.2K–3.8K range for similar builds. Add armour, physical damage reduction, block, or a larger life/energy shield pool.
Proposed upgrade: +12% DPS / +15% EHP.
Look for ring 1 stats like max life, fire resistance, cold resistance.
5.3K is well below the usual 10K–13.1K range for similar builds. Improve the relevant elemental hit layers: life, energy shield, ward, block, or maximum elemental resistance where it applies.
Proposed upgrade: +15% DPS / +16% EHP.
Look for helmet stats like max life, energy shield, increased energy shield.
3.3K is well below the usual 6.3K–8.4K range for similar builds. Raise maximum Mana and mana recovery alongside the build's other defensive layers before chasing smaller upgrades.
Proposed upgrade: +2.1% DPS / +12% EHP.
3.3K is well below the usual 6.3K–8.4K range for similar builds. Raise maximum mana, mana regeneration, life, and energy shield on armour and jewellery before chasing smaller upgrades.
This usually means large hits are the danger point, even if clearing trash feels fine.
5.3K is well below the usual 10K–13.1K range for similar builds. Improve life, energy shield, ward, block, and maximum fire resistance for larger elemental hits.
This usually means large hits are the danger point, even if clearing trash feels fine.
2.2K is well below the usual 3.7K–9.4K range for similar builds. Improve chaos resistance, life, energy shield, and maximum chaos resistance where possible.
This usually means large hits are the danger point, even if clearing trash feels fine.
2K is well below the usual 3.2K–3.8K range for similar builds. Add armour, physical mitigation, block, life, and energy shield.
This usually means large hits are the danger point, even if clearing trash feels fine.
4.7K is well below the usual 6.9K–14.3K range for similar builds.
This usually means boss phases take too long or rares live long enough to pressure your defenses.
912 is well below the usual 1.1K–1.4K range for similar builds. This build takes damage through mana, so maximum mana is part of its defensive pool.
This usually means large hits are the danger point, even if clearing trash feels fine.
What the build is using now.
A support setup or item worth checking.
The calculated change from the proposed setup.
Needs to be logged in on the official PoE site.
Needs to be logged in on the official PoE site.
Needs to be logged in on the official PoE site.
Needs to be logged in on the official PoE site.
Needs to be logged in on the official PoE site.
Needs to be logged in on the official PoE site.