Look for body armour stats like fire resistance, cold resistance.
Cold 72%/75% below current cap.
Proposed upgrade: 0.0% DPS / +13% EHP.
Build tier, progression gaps, and prioritized upgrade options from the imported character.
Look for body armour stats like fire resistance, cold resistance.
Cold 72%/75% below current cap.
Proposed upgrade: 0.0% DPS / +13% EHP.
Treat rarity, spirit, and support coverage as secondary upgrades after damage and survival are stable.
0% is below the usual 13%–83% range for similar builds.
Use this as the next direction to test.
Upgrade defensive slots with energy shield so the item matches how this build actually survives.
6.3K is a little below the usual 4.5K–9.3K range for similar builds. Add armour, physical damage reduction, block, or a larger life/energy shield pool.
Prioritize this direction before chasing smaller damage gains.
Cold 72%/75% below current cap.
The further elemental resistances are below 75%, the more dangerous normal map hits become.
0% is below the usual 13%–83% range for similar builds.
Lower rarity mostly affects loot upside, not whether the build can finish content.
6.3K is a little below the usual 4.5K–9.3K range for similar builds. Add armour, physical damage reduction, block, or a larger life/energy shield pool.
This usually means large hits are the danger point, even if clearing trash feels fine.
What the build is using now.
A support setup or item worth checking.
The calculated change from the proposed setup.
Needs to be logged in on the official PoE site.
Needs to be logged in on the official PoE site.
Needs to be logged in on the official PoE site.