Prioritize rings, boots, belt, or gloves with the missing resistances before buying more damage.
Fire 51%/77%, Lightning -10%/75% below current cap.
Prioritize this direction before chasing smaller damage gains.
Build tier, progression gaps, and prioritized upgrade options from the imported character.
Prioritize rings, boots, belt, or gloves with the missing resistances before buying more damage.
Fire 51%/77%, Lightning -10%/75% below current cap.
Prioritize this direction before chasing smaller damage gains.
Treat rarity, spirit, and support coverage as secondary upgrades after damage and survival are stable.
0% is a little below the usual 0%–73% range for similar builds.
Use this as the next direction to test.
Fire 51%/77%, Lightning -10%/75% below current cap.
The further elemental resistances are below 75%, the more dangerous normal map hits become.
4.4K is well below the usual 9.2K–17.9K range for similar builds. Improve the relevant elemental hit layers: life, energy shield, ward, block, or maximum elemental resistance where it applies.
This usually means large hits are the danger point, even if clearing trash feels fine.
0% is a little below the usual 0%–73% range for similar builds.
Lower rarity mostly affects loot upside, not whether the build can finish content.
What the build is using now.
A support setup or item worth checking.
The calculated change from the proposed setup.
Checked 4 setups so far; still checking options.
No stat delta available.
Checked 4 setups so far; still checking options.
No stat delta available.