Look at the main damaging skills first. Support-gem changes are free to test and should come before buying gear for this issue.
18% is well below the usual 36%–69% range for similar builds.
Use this as the next direction to test.
Build tier, progression gaps, and prioritized upgrade options from the imported character.
Look at the main damaging skills first. Support-gem changes are free to test and should come before buying gear for this issue.
18% is well below the usual 36%–69% range for similar builds.
Use this as the next direction to test.
Upgrade defensive slots with energy shield and evasion so the item matches how this build actually survives.
12.4K is below the usual 13.4K–38.1K range for similar builds. Raise life, energy shield, or ward on armour and jewellery before chasing smaller upgrades.
Prioritize this direction before chasing smaller damage gains.
Start with boots that have movement speed, then recheck clear feel after the character moves faster.
126% is below the usual 130%–166% range for similar builds.
Prioritize this direction if mapping feels slow or repositioning feels clunky.
18% is well below the usual 36%–69% range for similar builds.
Fewer developed skill setups can limit flexibility, even when the main damage skill is fine.
12.4K is below the usual 13.4K–38.1K range for similar builds. Raise life, energy shield, or ward on armour and jewellery before chasing smaller upgrades.
This usually means large hits are the danger point, even if clearing trash feels fine.
126% is below the usual 130%–166% range for similar builds.
Lower speed usually means slower map clear, worse repositioning, and less room to dodge boss mechanics.
What the build is using now.
A support setup or item worth checking.
The calculated change from the proposed setup.