Treat rarity, spirit, and support coverage as secondary upgrades after damage and survival are stable.
0% is below the usual 13%–83% range for similar builds.
Use this as the next direction to test.
Build tier, progression gaps, and prioritized upgrade options from the imported character.
Treat rarity, spirit, and support coverage as secondary upgrades after damage and survival are stable.
0% is below the usual 13%–83% range for similar builds.
Use this as the next direction to test.
Try the checked support setup for Firestorm; the listed DPS change is verified against this build.
26.3K is a little below the usual 23.6K–92.2K range for similar builds.
Proposed upgrade: +23% DPS.
Upgrade defensive slots with life so the item matches how this build actually survives.
13.8K is a little below the usual 10.2K–25.6K range for similar builds. Raise life, energy shield, or ward on armour and jewellery before chasing smaller upgrades.
Prioritize this direction before chasing smaller damage gains.
0% is below the usual 13%–83% range for similar builds.
Lower rarity mostly affects loot upside, not whether the build can finish content.
26.3K is a little below the usual 23.6K–92.2K range for similar builds.
This usually means boss phases take too long or rares live long enough to pressure your defenses.
13.8K is a little below the usual 10.2K–25.6K range for similar builds. Raise life, energy shield, or ward on armour and jewellery before chasing smaller upgrades.
This usually means large hits are the danger point, even if clearing trash feels fine.
What the build is using now.
A support setup or item worth checking.
The calculated change from the proposed setup.
Needs to be logged in on the official PoE site.