Look for amulet stats like increased evasion rating.
Chimeric Clutches grants Life, but Chaos Inoculation fixes Life at 1. Move that investment to Energy Shield or another active defensive layer.
Proposed upgrade: +68% DPS / +7.1% EHP.
Witch · Infernalist · Lv97
Build tier, progression gaps, and prioritized upgrade options from the imported character.
Fix these first. They are concrete conflicts in the current setup, not general build advice.
Chimeric Clutches grants Life, but Chaos Inoculation fixes Life at 1. Move that investment to Energy Shield or another active defensive layer.
Chaos Inoculation makes Life and Chaos Resistance poor upgrade targets. Focus defensive upgrades on Energy Shield and your other active layers.
Uses: Comet, Living Bomb
Uses: Powered by Verisium, Frostbolt
Uses: Comet
Uses: Comet
Uses: Comet
Look for amulet stats like increased evasion rating.
Chimeric Clutches grants Life, but Chaos Inoculation fixes Life at 1. Move that investment to Energy Shield or another active defensive layer.
Proposed upgrade: +68% DPS / +7.1% EHP.
Upgrade defensive slots with armour, block, evasion, and physical mitigation so the item matches how this build actually survives.
1.1K is well below the usual 5K–9K range for similar builds. Add armour, physical damage reduction, block, or a larger life/energy shield pool.
Prioritize this direction before chasing smaller damage gains.
Upgrade defensive slots with armour, block, evasion, and physical mitigation so the item matches how this build actually survives.
2.7K is well below the usual 13.6K–30K range for similar builds. Improve the relevant elemental hit layers: life, energy shield, ward, block, or maximum elemental resistance where it applies.
Prioritize this direction before chasing smaller damage gains.
2.7K is well below the usual 13.3K–29.7K range for similar builds. Improve ward, block, maximum fire resistance, maximum cold resistance, and maximum lightning resistance for larger elemental hits.
This usually means large hits are the danger point, even if clearing trash feels fine.
1.1K is well below the usual 4.9K–9K range for similar builds. Add armour, physical mitigation, block, and ward.
This usually means large hits are the danger point, even if clearing trash feels fine.
4.1K is well below the usual 10.3K–22K range for similar builds. Raise ward on armour and jewellery before chasing smaller upgrades.
This usually means large hits are the danger point, even if clearing trash feels fine.
What the build is using now.
A support setup or item worth checking.
The calculated change from the proposed setup.
Needs to be logged in on the official PoE site.
Needs to be logged in on the official PoE site.
Needs to be logged in on the official PoE site.