Look for body armour stats like fire resistance, cold resistance.
Fire 67%/75%, Cold 65%/75% below current cap.
Proposed upgrade: 0.0% DPS / +8.4% EHP.
Druid · Oracle · Lv75
Build tier, progression gaps, and prioritized upgrade options from the imported character.
Mana absorbs part of incoming damage. Treat maximum Mana and recovery as defensive stats when comparing upgrades.
Uses: Thunderstorm
Look for body armour stats like fire resistance, cold resistance.
Fire 67%/75%, Cold 65%/75% below current cap.
Proposed upgrade: 0.0% DPS / +8.4% EHP.
Upgrade defensive slots with energy shield and life so the item matches how this build actually survives.
2K is well below the usual 2.5K–3.8K range for similar builds. Add armour, physical damage reduction, block, or a larger life/energy shield pool.
Prioritize this direction before chasing smaller damage gains.
Look for belt stats like max life.
3.3K is well below the usual 6.6K–8.4K range for similar builds. Raise life, energy shield, or ward on armour and jewellery before chasing smaller upgrades.
Proposed upgrade: 0.0% DPS / +18% EHP.
3.3K is well below the usual 6.3K–8.4K range for similar builds. Raise maximum mana, mana regeneration, life, and energy shield on armour and jewellery before chasing smaller upgrades.
This usually means large hits are the danger point, even if clearing trash feels fine.
5.3K is well below the usual 10K–13.1K range for similar builds. Improve life, energy shield, ward, block, and maximum fire resistance for larger elemental hits.
This usually means large hits are the danger point, even if clearing trash feels fine.
2.2K is well below the usual 3.7K–9.4K range for similar builds. Improve chaos resistance, life, energy shield, and maximum chaos resistance where possible.
This usually means large hits are the danger point, even if clearing trash feels fine.
2K is well below the usual 3.2K–3.8K range for similar builds. Add armour, physical mitigation, block, life, and energy shield.
This usually means large hits are the danger point, even if clearing trash feels fine.
4.7K is well below the usual 6.9K–14.3K range for similar builds.
This usually means boss phases take too long or rares live long enough to pressure your defenses.
912 is well below the usual 1.1K–1.4K range for similar builds. This build takes damage through mana, so maximum mana is part of its defensive pool.
This usually means large hits are the danger point, even if clearing trash feels fine.
What the build is using now.
A support setup or item worth checking.
The calculated change from the proposed setup.
Needs to be logged in on the official PoE site.
Needs to be logged in on the official PoE site.
Needs to be logged in on the official PoE site.
Needs to be logged in on the official PoE site.
Needs to be logged in on the official PoE site.
Needs to be logged in on the official PoE site.