Prioritize rings, boots, belt, or gloves with the missing resistances before buying more damage.
Cold 60%/75% below current cap.
Prioritize this direction before chasing smaller damage gains.
Mercenary · Gemling Legionnaire · Lv87
Build tier, progression gaps, and prioritized upgrade options from the imported character.
Fix these first. They are concrete conflicts in the current setup, not general build advice.
Brimstone Rosary and Blight Suit grant Life, but Chaos Inoculation fixes Life at 1. Move that investment to Energy Shield or another active defensive layer.
Chaos Inoculation makes Life and Chaos Resistance poor upgrade targets. Focus defensive upgrades on Energy Shield and your other active layers.
Uses: Ember Fusillade
Uses: Ember Fusillade
Prioritize rings, boots, belt, or gloves with the missing resistances before buying more damage.
Cold 60%/75% below current cap.
Prioritize this direction before chasing smaller damage gains.
Upgrade defensive slots with armour, energy shield, evasion, and physical mitigation so the item matches how this build actually survives.
968 is well below the usual 3.4K–5.5K range for similar builds. Add armour, physical damage reduction, block, or a larger life/energy shield pool.
Prioritize this direction before chasing smaller damage gains.
Upgrade defensive slots with armour, energy shield, evasion, and physical mitigation so the item matches how this build actually survives.
2.8K is well below the usual 12.7K–34.1K range for similar builds. Raise life, energy shield, or ward on armour and jewellery before chasing smaller upgrades.
Prioritize this direction before chasing smaller damage gains.
Cold 60%/75% below current cap.
The further elemental resistances are below the current cap, the more dangerous hard map and boss hits become.
2.1K is well below the usual 10K–18.2K range for similar builds. Improve energy shield, ward, block, maximum fire resistance, and maximum cold resistance for larger elemental hits.
This usually means large hits are the danger point, even if clearing trash feels fine.
2.8K is well below the usual 13.1K–35.8K range for similar builds. Raise energy shield and ward on armour and jewellery before chasing smaller upgrades.
This usually means large hits are the danger point, even if clearing trash feels fine.
968 is well below the usual 3.5K–5.7K range for similar builds. Add armour, physical mitigation, block, energy shield, and ward.
This usually means large hits are the danger point, even if clearing trash feels fine.
11.7K is below the usual 22.2K–168K range for similar builds.
This usually means boss phases take too long or rares live long enough to pressure your defenses.
What the build is using now.
A support setup or item worth checking.
The calculated change from the proposed setup.
No support gems recorded.