Treat rarity, spirit, and support coverage as secondary upgrades after damage and survival are stable.
0% is below the usual 13%–83% range for similar builds.
Use this as the next direction to test.
Build tier, progression gaps, and prioritized upgrade options from the imported character.
Treat rarity, spirit, and support coverage as secondary upgrades after damage and survival are stable.
0% is below the usual 13%–83% range for similar builds.
Use this as the next direction to test.
Use this slot because it can address effective hit pool without changing the build's core setup.
12.6K is a little below the usual 10.2K–25.6K range for similar builds. Raise life, energy shield, or ward on armour and jewellery before chasing smaller upgrades.
Proposed upgrade: 0.0% DPS / +3.9% EHP.
Upgrade defensive slots with chaos resistance, energy shield, life, and maximum chaos resistance so the item matches how this build actually survives.
7.2K is a little below the usual 5.8K–15.5K range for similar builds. Add chaos resistance and a larger life or energy shield pool where possible.
Prioritize this direction before chasing smaller damage gains.
0% is below the usual 13%–83% range for similar builds.
Lower rarity mostly affects loot upside, not whether the build can finish content.
12.6K is a little below the usual 10.2K–25.6K range for similar builds. Raise life, energy shield, or ward on armour and jewellery before chasing smaller upgrades.
This usually means large hits are the danger point, even if clearing trash feels fine.
7.2K is a little below the usual 5.8K–15.5K range for similar builds. Add chaos resistance and a larger life or energy shield pool where possible.
This usually means large hits are the danger point, even if clearing trash feels fine.
What the build is using now.
A support setup or item worth checking.
The calculated change from the proposed setup.
Needs to be logged in on the official PoE site.
Needs to be logged in on the official PoE site.
No support gems recorded.