Treat rarity, spirit, and support coverage as secondary upgrades after damage and survival are stable.
0% is below the usual 12%–111% range for similar builds.
Use this as the next direction to test.
Build tier, progression gaps, and prioritized upgrade options from the imported character.
Treat rarity, spirit, and support coverage as secondary upgrades after damage and survival are stable.
0% is below the usual 12%–111% range for similar builds.
Use this as the next direction to test.
Look for ring 2 stats like chaos resistance.
2.7K is below the usual 3K–8.3K range for similar builds. Add chaos resistance and a larger life or energy shield pool where possible.
Proposed upgrade: -4.2% DPS / +16% EHP.
Look for boots stats like evasion.
3K is a little below the usual 2.5K–4.7K range for similar builds. Add armour, physical damage reduction, block, or a larger life/energy shield pool.
Proposed upgrade: -0.5% DPS / +12% EHP.
0% is below the usual 12%–111% range for similar builds.
Lower rarity mostly affects loot upside, not whether the build can finish content.
2.7K is below the usual 3K–8.3K range for similar builds. Add chaos resistance and a larger life or energy shield pool where possible.
This usually means large hits are the danger point, even if clearing trash feels fine.
3K is a little below the usual 2.5K–4.7K range for similar builds. Add armour, physical damage reduction, block, or a larger life/energy shield pool.
This usually means large hits are the danger point, even if clearing trash feels fine.
What the build is using now.
A support setup or item worth checking.
The calculated change from the proposed setup.
Needs to be logged in on the official PoE site.
Needs to be logged in on the official PoE site.
Needs to be logged in on the official PoE site.
Needs to be logged in on the official PoE site.