Prioritize rings, boots, belt, or gloves with the missing resistances before buying more damage.
Cold 32%/77%, Lightning 22%/75% below current cap.
Prioritize this direction before chasing smaller damage gains.
Build tier, progression gaps, and prioritized upgrade options from the imported character.
Prioritize rings, boots, belt, or gloves with the missing resistances before buying more damage.
Cold 32%/77%, Lightning 22%/75% below current cap.
Prioritize this direction before chasing smaller damage gains.
Upgrade defensive slots with energy shield, evasion, and life so the item matches how this build actually survives.
11.3K is below the usual 13.4K–38.1K range for similar builds. Raise life, energy shield, or ward on armour and jewellery before chasing smaller upgrades.
Prioritize this direction before chasing smaller damage gains.
Cold 32%/77%, Lightning 22%/75% below current cap.
The further elemental resistances are below 75%, the more dangerous normal map hits become.
7.7K is below the usual 9.2K–17.9K range for similar builds. Improve the relevant elemental hit layers: life, energy shield, ward, block, or maximum elemental resistance where it applies.
This usually means large hits are the danger point, even if clearing trash feels fine.
11.3K is below the usual 13.4K–38.1K range for similar builds. Raise life, energy shield, or ward on armour and jewellery before chasing smaller upgrades.
This usually means large hits are the danger point, even if clearing trash feels fine.
25% is below the usual 36%–69% range for similar builds.
Fewer developed skill setups can limit flexibility, even when the main damage skill is fine.
What the build is using now.
A support setup or item worth checking.
The calculated change from the proposed setup.