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Snipe Ice Shot Minion Deadeye (150% Physical Damage)

Deadeye·RangerPatch 0.5.2·byPublic Ladder
Version 1·Updated Jun 13, 2026
New build

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Run Gear Check

Overview

Offense

1. Ice Shot
39,009
2. Snipe
22,225
Hit DPS
38,942
Attacks/sec
1.57
Average hit
24,315

Utility

Mana
656
Spirit
192
Gear spirit
184
Move speed
x1.50

Defense

Life
1
ES
5,343
Gear ES
1,334
Character evasion
6,013
Gear evasion
1,329
Fire res
36%
Cold res
50%
Lightning res
75%

Passive Tree

144
Nodes
32
Notables
1
Keystones

Key Passives

Chaos InoculationKey
Chaos Inoculation
Chaos
True StrikeNotable
+10 to Dexterity
20% increased Critical Hit Chance
AttributeCritical
For the JugularNotable
25% increased Critical Damage Bonus
+10 to Intelligence
CriticalAttribute
BlurNotable
+10 to Dexterity
4% increased Movement Speed
20% increased Evasion Rating
AttributeMovement SpeedEvasion
Mindful AwarenessNotable
24% increased Evasion Rating
24% increased maximum Energy Shield
EvasionEnergy Shield
Killer InstinctNotable
40% increased Attack Damage while on Full Life
60% increased Attack Damage while on Low Life
Life
Echoing FrostNotable
30% increased Elemental Damage if you've Chilled an Enemy Recently
Elemental Damage
Escape VelocityNotable
3% increased Movement Speed
30% increased Evasion Rating
Movement SpeedEvasion

Effect Profile

EffectStats
Attribute
PassiveCountTotal
  • to any Attribute40+200
  • to Dexterity6+48
  • to Intelligence4+30
  • to Strength1+10
Critical
PassiveCountTotal
  • increased Critical Hit Chance13215%
  • increased Critical Damage Bonus12200%
  • increased Critical Hit Chance against Dazed Enemies237%
  • attacks have +#% to Critical Hit Chance1100%
Energy Shield
PassiveCountTotal
  • increased maximum Energy Shield12190%
  • faster start of Energy Shield Recharge110%
  • to Evasion Rating per # Item Energy Shield on Equipped Helmet1+1
  • to Maximum Energy Shield per # Item Evasion on Equipped Body Armour1+1
Evasion
PassiveCountTotal
  • increased Evasion Rating12185%
  • to Evasion Rating2+32
  • increased Evasion Rating if you haven't been Hit Recently120%
Ailment
PassiveCountTotal
  • increased Freeze Buildup7100%
  • ailment Magnitude20
Movement Speed
PassiveCountTotal
  • increased Movement Speed515%
  • increased Movement Speed while you have Energy Shield13%
  • projectiles deal # % more Hit damage to targets in the first # metres of their movement, scaling down with distance travelled to reach # % after # metres120%
Cold
PassiveCountTotal
  • increased Freeze Buildup7100%
Elemental Damage
PassiveCountTotal
  • increased Elemental Damage544%
  • increased Damage for each type of Elemental Ailment on Enemy120%
  • increased Elemental Damage if you've Chilled an Enemy Recently130%

Gear

Honour Guide

Fanatic Bow

Item Level 81
Rare
Properties
Range120
Physical Damage151-247
Quality20
SocketsS S
Cold Damage68-92
Attacks per Second1.43
Critical Hit Chance5%
Total DPS399
Physical DPS284.6
Elemental DPS114.4
Requirements
Level79
Rune
  • Bow Attacks fire an additional Arrow
  • +50% Surpassing chance to fire an additional Arrow
Bonded
  • Bonded: 50% increased Projectile Speed
Desecrated
  • Adds 24 to 34 Physical Damage
Explicit
  • 150% increased Physical Damage
  • Adds 68 to 92 Cold Damage
  • +3.8% to Critical Hit Chance
  • 19% increased Attack Speed
  • +81% Surpassing chance to fire an additional Arrow

Cadiro's Gambit

Primed Quiver

Item Level 79
Unique
Requirements
Level51
Enchant
  • +23 to maximum Mana
Implicit
  • 10% increased Attack Speed
Explicit
  • Each Arrow fired is a Crescendo, Splinter, Reversing, Diamond, Covetous, or Blunt Arrow
  • Corrupted

Torment Keep

Ancestral Tiara

Item Level 82
Rare
Properties
Energy Shield397
Quality20
SocketsS
Requirements
Level80
Rune
  • 18% increased Armour, Evasion and Energy Shield
Bonded
  • Bonded: +20 to maximum Life
  • Bonded: +20 to maximum Mana
Desecrated
  • +59 to maximum Energy Shield
  • 79% increased Energy Shield
  • 33% increased Rarity of Items found
  • 24% increased Critical Hit Chance
  • +42% to Lightning Resistance
Explicit
  • Corrupted

Foe Carapace

Sleek Jacket

Item Level 82
Rare
Properties
Energy Shield402
Evasion1329
Movement Speed-3%
Quality20
SocketsS S
Requirements
Level65
Rune
  • 40% increased Armour, Evasion and Energy Shield
Bonded
  • Bonded: +40 to maximum Life
  • Bonded: +40 to maximum Mana
Desecrated
  • +45 to Spirit
Explicit
  • +158 to Evasion Rating
  • +47 to maximum Energy Shield
  • 110% increased Evasion and Energy Shield
  • +29 to Dexterity
  • +44% to Fire Resistance
  • 52% reduced Ignite Duration on you

Beast Grasp

Sirenscale Gloves

Item Level 80
Rare
Properties
Energy Shield241
Quality20
SocketsS
Requirements
Level80
Rune
  • 18% increased Armour, Evasion and Energy Shield
Bonded
  • Bonded: +20 to maximum Life
  • Bonded: +20 to maximum Mana
Explicit
  • +45 to maximum Energy Shield
  • 85% increased Energy Shield
  • Adds 24 to 36 Fire damage to Attacks
  • 16% increased Rarity of Items found
  • +30% to Cold Resistance
  • Leech 7.42% of Physical Attack Damage as Mana

Rift Trail

Sandsworn Sandals

Item Level 82
Rare
Properties
Energy Shield294
Quality20
SocketsS
Requirements
Level75
Rune
  • 20% increased Armour, Evasion and Energy Shield
Bonded
  • Bonded: +20 to maximum Life
  • Bonded: +20 to maximum Mana
Desecrated
  • 17% increased Rarity of Items found
Explicit
  • 35% increased Movement Speed
  • +55 to maximum Energy Shield
  • 64% increased Energy Shield
  • +24 to Intelligence
Crafted
  • +33% to Lightning Resistance

Shavronne's Satchel

Fine Belt

Item Level 82
Unique
Properties
Charm Slots3
Requirements
Level62
Implicit
  • Has 3 Charm Slots
  • Flasks gain 0.17 charges per Second
Explicit
  • 20% reduced Flask Life Recovery rate
  • +17 to Intelligence
  • 19% increased Flask Charges gained
  • Life Recovery from Flasks also applies to Energy Shield
  • Corrupted

Carrion Rosary

Gold Amulet

Item Level 80
Rare
Requirements
Level35
Enchant
  • Allocates Blood of Rage
Desecrated
  • +12% to all Elemental Resistances
Implicit
  • 13% increased Rarity of Items found
Explicit
  • 23% increased Spell Damage
  • 50% increased maximum Energy Shield
  • +47 to Spirit
  • 18% increased Rarity of Items found
  • +2 to Level of all Projectile Skills

Rapture Hold

Prismatic Ring

Item Level 84
Rare
Requirements
Level35
Implicit
  • +12% to all Elemental Resistances
Explicit
  • Adds 18 to 27 Fire damage to Attacks
  • +144 to Evasion Rating
  • 19% increased Rarity of Items found
  • +18% to all Elemental Resistances
  • +28% to Cold Resistance
Crafted
  • 18% increased Rarity of Items found

Horror Turn

Unset Ring

Item Level 80
Rare
Requirements
Level44
Implicit
  • Grants 1 additional Skill Slot
Explicit
  • Adds 18 to 28 Fire damage to Attacks
  • Adds 11 to 20 Cold damage to Attacks
  • 31% increased Rarity of Items found
  • +30 to Intelligence
  • +33% to Lightning Resistance

Sunburst Thawing Charm of the Continuous

Item Level 81
Magic
Properties
Quality0
Requirements
Level12
Implicit
  • Used when you become Frozen
Explicit
  • Also grants 487 Guard
  • 36% increased Charges gained

The Fall of the Axe

Silver Charm

Item Level 80
Unique
Properties
Charges Max40
Charges Per Use20
Duration30
Quality0
Requirements
Level10
Implicit
  • Used when you are affected by a Slow
Explicit
  • Grants Onslaught during effect

Rite of Passage

Golden Charm

Item Level 81
Unique
Properties
Charges Max80
Charges Per Use80
Duration10
Quality4
Requirements
Level50
Implicit
  • Used when you kill a Rare or Unique enemy
Explicit
  • Possessed by Spirit Of The Primate for 18 seconds on use
  • Corrupted

Blood of the Warrior

Gargantuan Life Flask

Item Level 70
Unique
Properties
Charges Max75
Charges Per Use10
Duration50
Life Per Use710
Quality16
Requirements
Level40
Implicit
  • 90% less Life Recovered
  • Effect is not removed when Unreserved Life is Filled
  • 29% of Damage taken during effect Recouped as Life
  • Gain 3 Rage when Hit by an Enemy during effect
  • No Inherent loss of Rage during effect
  • 50% increased Duration
  • Corrupted

Concentrated Ultimate Mana Flask of the Sylvan

Item Level 65
Magic
Properties
Quality20
Requirements
Level60
Implicit
  • Gains 0.25 Charges per Second
  • 69% increased Amount Recovered

Skills & Gems

Mirage Deadeye(Lv20)4 gems

While active, firing a ranged Projectile Attack will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.

Mirage duration is 4.05 seconds
DeliberationSupports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.Lv1
Primal ArmamentSupports Attacks, causing them to deal more Elemental damage.Lv1
IngenuitySupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Lv1
EmbitterSupports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.Lv1
Snipe(Lv20)5 gems

Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze enhances the explosion.

Elemental FocusSupports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.Lv1
Window Of OpportunitySupports Channelling skills that have special effects if released with Perfect Timing, causing them to deal much more damage if released with Perfect Timing but reducing the Perfect Timing window.Lv1
Primal ArmamentSupports Attacks, causing them to deal more Elemental damage.Lv1
Concentrated EffectSupports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.Lv1
EmbitterSupports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.Lv1
Herald of Ice(Lv19)5 gems

While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.

Magnified EffectSupports any skill with an area of effect, making it larger.Lv1
Primal ArmamentSupports Attacks, causing them to deal more Elemental damage.Lv1
Elemental FocusSupports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.Lv1
LongshotSupports Attacks, causing them to deal more damage from farther away.Lv1
EmbitterSupports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.Lv1
Sniper's Mark(Lv19)5 gems

Mark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.

Next Critical Hit against Marked Enemy has 20% increased Critical Damage Bonus
PersistenceSupports any skill that has a duration, making that duration longer.Lv1
Eternal MarkSupports Mark Skills, causing them to not be Consumed the first time they are Activated.Lv1
Charged MarkSupports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's location.Lv1
InspirationSupports any skill, making it cost less to use. Cannot support skills which reserve Spirit.Lv1
Mark Of SiphoningSupports Mark Skills, causing enemies they Mark to Leech Mana to you when you Hit them with Attacks.Lv1
Ice Shot(Lv20)5 gems

Fire an icy arrow that sprays a cone of ice shards when it hits a target.

Primal ArmamentSupports Attacks, causing them to deal more Elemental damage.Lv1
ForkSupports Projectile skills, making their Projectiles Fork.Lv1
EmbitterSupports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.Lv1
AccelerationSupports Projectile skills, making those Projectiles travel faster.Lv1
Pinpoint CriticalSupports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.Lv1
Rhoa Mount(Lv19)4 gems

Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear, and Mark Skills, and are much less slowed while using Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.

LoyaltySupports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life.Lv1
Brutus BrainSupports skills which create Minions, causing those Minions to be unable to deal or take Damage. Cannot support skills which create undamageable Minions.Lv1
Elemental ArmySupports skills which create Minions, bolstering the Elemental Resistances of those Minions. Cannot support skills which create undamageable Minions.Lv1
Minion MasterySupports Minion skills, granting them an additional level. Does not support skills which do not have levels.Lv1
Ice-Tipped Arrows(Lv19)4 gems

Ready your active Bow or Spear, Empowering your next Repeatable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and Trigger Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.

Primal ArmamentSupports Attacks, causing them to deal more Elemental damage.Lv1
GlaciationSupports any skill that Hits enemies, making it more effective at Freezing enemies.Lv1
ExpediteSupports Skills which Detonate after some amount of time has elapsed, shortening the time before Detonation.Lv1
Magnified EffectSupports any skill with an area of effect, making it larger.Lv1
Barrage(Lv19)4 gems

Ready a volley of arrows or spears, Empowering your next Repeatable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.

600% of Empowered Skill's attack time is added to this skill's cooldown, to a maximum of 30 seconds
IngenuitySupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Lv1
Arcane TempoSupports Spells, causing them to cast faster.Lv1
Perpetual ChargeSupports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.Lv1
TwofoldSupports any Skill that Consumes Charges, granting a chance for benefits of that Consumption to be doubled.Lv1
Tornado Shot(Lv19)3 gems

Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.

OverabundanceSupports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".Lv1
DurabilitySupports Skills which create objects that are destroyed after being Hit a number of times, allowing for them to last for additional Hits. Does not modify Skills used by Minions.Lv1
BlindSupports any skill that Hits enemies, causing them to Blind on Hit.Lv1
Ghost Dance(Lv19)1 gem

While active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.

Gain a Ghost Shroud every 12 seconds
IngenuitySupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Lv1
Charge Regulation(Lv19)No supports

While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.

15% more Armour, Evasion and Energy Shield while you have an Endurance Charge
20% more Critical Hit Chance while you have a Power Charge
20% increased Skill Speed while you have a Frenzy Charge

No support gems detected for this skill.

Mirage Deadeye(Lv1)No supports

While active, firing a ranged Projectile Attack will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.

Mirage duration is 4.05 seconds

No support gems detected for this skill.