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Voltaic Grenade Ancestral Spirits Totem Warbringer (Fireflower)

Warbringer·WarriorPatch 0.5.2·byPublic Ladder
Version 1·Updated Jun 13, 2026
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Run Gear Check

Overview

Calculated build performance from the imported Path of Building data.

Calculated in 6499ms

Offense

Main skill: Crossbow Shot

1. Crossbow Shot
6,001
2. Voltaic Grenade
5,194
Hit DPS
5,847
Attack rate
1.33/s
Average hit
4,390

Utility

Resources, movement, and recovery

Spirit
170
Move speed
x1.40

Defense

Life pool, mitigation, avoidance, and resistance coverage

Life
2,579
Armour
12,983
Evasion
12
Fire res
75%
Cold res
75%
Lightning res
76%
Chaos res
71%

Passive Tree

131
Nodes
25
Notables
1
Keystones

Key Passives

Burning StrikesNotable
Gain 12% of Physical Damage as Extra Fire Damage
Fire Damage
Crushing VerdictNotable
50% increased Attack Damage
-5% reduced Attack Speed
30% increased Stun Buildup
Attack DamageSpeedStun
Answered CallNotable
+1 to maximum number of Summoned Totems
Trigger Ancestral Spirits when you Summon a Totem
MinionTotem
BehemothNotable
8% increased Area of Effect for Attacks
3% increased maximum Life
5% chance for Slam Skills you use yourself to cause an additional Aftershock
AreaLifeGem
Artillery StrikeNotable
15% increased Area of Effect while you have a Totem
Attack Skills have +1 to maximum number of Summoned Ballista Totems
AreaTotemGem
Prism GuardNotable
+30% of Armour also applies to Elemental Damage
Armour
Tempered DefencesNotable
+15% of Armour also applies to Elemental Damage
25% increased Armour
Armour
WatchtowersNotable
Recoup 5% of damage taken by your Totems as Life
Each Totem applies 2% increased Damage taken to Enemies in their Presence
LifeDamage

Effect Profile

EffectStats
Attribute
PassiveCountTotal
  • to any Attribute42+210
  • to Strength4+41
  • to all Attributes1+3
Armour
PassiveCountTotal
  • increased Armour10150%
  • of Armour also applies to Elemental Damage560%
  • increased effect of Fully Broken Armour335%
  • of Armour also applies to Lightning Damage230%
Damage
PassiveCountTotal
  • increased Totem Damage11170%
  • increased Grenade Damage672%
  • increased Ballista damage345%
  • each Totem applies # % increased Damage taken to Enemies in their Presence12%
Life
PassiveCountTotal
  • increased Totem Life356%
  • increased maximum Life13%
  • increased Maximum Life if you have at least # Red Support Gems Socketed15%
  • of Damage from Hits is taken from your nearest Totem's Life before you120%
Speed
PassiveCountTotal
  • increased Totem Placement speed490%
  • increased Attack and Cast Speed if you've summoned a Totem Recently214%
  • attacks used by Totems have # % increased Attack Speed per Summoned Totem13%
  • reduced Attack Speed1-5%
Attack Damage
PassiveCountTotal
  • increased Attack Damage486%
  • increased Attack Area Damage216%
  • increased Attack Damage per Summoned Totem in your Presence110%
Jewel
PassiveCountTotal
  • [Jewel] Socket50
Fire Damage
PassiveCountTotal
  • increased Damage with Hits against Burning Enemies228%
  • gain # % of Damage as Extra Fire Damage for every different Grenade fired in the past # seconds14%
  • gain # % of Physical Damage as Extra Fire Damage112%

Gear

Weapon 1

Miracle Core

Siege Crossbow

Item Level 81
Rare
Properties
Range120
Physical Damage113-339
Quality29
SocketsS S
Fire Damage30-55
Attacks per Second1.65
Critical Hit Chance5%
Total DPS443
Physical DPS372.9
Elemental DPS70.1
Requirements
Level79
Rune
  • 40% increased Physical Damage
Bonded
  • Bonded: 40% increased effect of Fully Broken Armour
Desecrated
  • Adds 30 to 55 Fire Damage
Implicit
  • Grenade Skills Fire an additional Projectile
Explicit
  • +5 to Level of all Projectile Skills
  • 48% increased Physical Damage
  • Adds 50 to 89 Physical Damage
  • +169 to Accuracy Rating
  • 15% increased Light Radius
  • Corrupted
Crafted
  • +2 to maximum number of Summoned Ballista Totems
Helmet

Eagle Visage

Masked Greathelm

Item Level 81
Rare
Properties
Armour1214
Quality20
SocketsS
Requirements
Level70
Rune
  • +4 to Maximum Rage
Desecrated
  • +18% of Armour also applies to Elemental Damage
Explicit
  • +197 to Armour
  • 88% increased Armour
  • +111 to maximum Life
  • +34% to Fire Resistance
  • +33% to Lightning Resistance
Body Armour

Dread Sanctuary

Ornate Plate

Item Level 80
Rare
Properties
Armour1598
Movement Speed-5%
Quality20
SocketsS S
Requirements
Level70
Rune
  • 40% increased Armour, Evasion and Energy Shield
Bonded
  • Bonded: +40 to maximum Life
  • Bonded: +40 to maximum Mana
Desecrated
  • 39% increased Armour
Implicit
  • Regenerate 2.07% of maximum Life per second
Explicit
  • +248 to Armour
  • +55 to Spirit
  • +35% to Fire Resistance
  • +42% of Armour also applies to Elemental Damage
Crafted
  • +32% to Lightning Resistance
Gloves

Glyph Mitts

Knightly Mitts

Item Level 80
Rare
Properties
Armour194
Quality20
SocketsS S
Requirements
Level65
Rune
  • Destroys all Augment Sockets on the item to create a Jewel Socket
Desecrated
  • Adds 15 to 24 Fire damage to Attacks
Explicit
  • Adds 7 to 17 Physical Damage to Attacks
  • +134 to maximum Life
  • +25 to Strength
  • +29% to Cold Resistance
  • +34% of Armour also applies to Elemental Damage
Boots

Ambush March

Tasalian Greaves

Item Level 83
Rare
Properties
Armour443
Quality20
SocketsS
Requirements
Level80
Rune
  • 5% increased Movement Speed
Bonded
  • Bonded: 10% increased Cooldown Recovery Rate
Desecrated
  • +89 to Armour
Explicit
  • 35% increased Movement Speed
  • +99 to maximum Life
  • +37% to Lightning Resistance
  • +39% of Armour also applies to Elemental Damage
  • +232 to Stun Threshold
Belt

Bramble Harness

Plate Belt

Item Level 82
Rare
Properties
Charm Slots3
Requirements
Level24
Implicit
  • +141 to Armour
  • Has 3 Charm Slots
Explicit
  • +245 to Armour
  • +170 to maximum Life
  • +97 to maximum Mana
  • +35% to Cold Resistance
  • +19% to Chaos Resistance
  • 18% reduced Flask Charges used
Amulet

Fireflower

Solar Amulet

Item Level 78
Unique
Requirements
Level52
Enchant
  • Allocates Grenadier
Implicit
  • +15 to Spirit
Explicit
  • 12% increased Rarity of Items found
  • +5 to Level of all Fire Skills
  • 30% increased Mana Regeneration Rate
  • Take 125 Fire Damage when you Ignite an Enemy
Ring 1

Pain Coil

Prismatic Ring

Item Level 82
Rare
Requirements
Level35
Desecrated
  • +51 to maximum Life
Implicit
  • +10% to all Elemental Resistances
Explicit
  • Adds 7 to 13 Physical Damage to Attacks
  • Adds 34 to 54 Fire damage to Attacks
  • +28% to Fire Resistance
  • +26% to Chaos Resistance
Crafted
  • +35% to Cold Resistance
Ring 2

Golem Turn

Iron Ring

Item Level 81
Rare
Requirements
Level0
Desecrated
  • +26% to Chaos Resistance
Implicit
  • Adds 1 to 5 Physical Damage to Attacks
Explicit
  • Adds 7 to 13 Physical Damage to Attacks
  • Adds 27 to 40 Fire damage to Attacks
  • +109 to maximum Life
  • +20 to Intelligence
  • +16% to all Elemental Resistances
  • Corrupted
Charm 1

Rite of Passage

Golden Charm

Item Level 81
Unique
Properties
Charges Max80
Charges Per Use80
Duration10
Quality0
Requirements
Level50
Implicit
  • Used when you kill a Rare or Unique enemy
Explicit
  • Possessed by Spirit Of The Bear for 16 seconds on use
Charm 2

Sanguis Heroum

Staunching Charm

Item Level 49
Unique
Properties
Charges Max40
Charges Per Use30
Duration30
Quality0
Requirements
Level18
Implicit
  • Used when you start Bleeding
Explicit
  • Gains 0.18 Charges per Second
  • Creates Consecrated Ground on use
Charm 3

Floral Thawing Charm of the Endless

Item Level 37
Magic
Properties
Quality0
Requirements
Level12
Implicit
  • Used when you become Frozen
Explicit
  • Recover 40 Life when Used
  • 42% increased Charges gained
Life Flask

Bubbling Ultimate Life Flask of the Distiller

Item Level 60
Magic
Properties
Quality20
Requirements
Level60
Implicit
  • 28% of Recovery applied Instantly
  • 24% reduced Charges per use

Skills & Gems

Ancestral Spirits(Lv20)5 gems

This skill is Triggered each time you summon a Totem, summoning an Ancestral Spirit Minion to fight for you. If the Totem dies then the Ancestral Spirit triggered by it's summoning will die too.

Culling StrikeSupports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.Lv1
Meat ShieldSupports skills which create Minions, granting them less damage taken but making them deal less damage. Cannot support skills which create undamageable Minions.Lv1
Infernal LegionSupports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion.Lv1
Fire ExposureSupports any skill that Hits enemies, causing it to inflict Exposure when Igniting.Lv1
Strip AwaySupports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.Lv1
Voltaic Grenade(Lv19)5 gems

Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.

Explosion radius is 2 metres
150% more Electrocution buildup from Hits with this skill
ConductionSupports any skill that Hits enemies, making it more likely to Shock.Lv1
PayloadSupports Skills which fire Grenades, giving fired Grenades a chance to activate again, but lengthening their cooldowns.Lv1
Lightning InfusionSupports any skill that deals damage, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.Lv1
Primal ArmamentSupports Attacks, causing them to deal more Elemental damage.Lv1
IngenuitySupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Lv1
Mortar Cannon(Lv19)4 gems

Raise a cannon Ballista Totem which uses socketed Grenade Skills, with significantly improved Cooldown Recovery Rate.

ScattershotSupports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.Lv1
Fire InfusionSupports any skill that deals damage, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.Lv1
PayloadSupports Skills which fire Grenades, giving fired Grenades a chance to activate again, but lengthening their cooldowns.Lv1
Primal ArmamentSupports Attacks, causing them to deal more Elemental damage.Lv1
Crossbow Shot(Lv20)4 gems

Fire a bolt from your crossbow.

BlindSupports any skill that Hits enemies, causing them to Blind on Hit.Lv1
MaimSupports Attacks, causing them to Maim enemies.Lv1
Searing FlameSupports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.Lv1
RageforgedSupports any damaging skill that you use or Trigger yourself, causing it to spend Rage to deal more damage. If you don't have enough Rage to spend, the damage bonus will not apply.Lv1
Encase in Jade(Lv20)3 gems

Consume all stacks of Jade to grant Guard based off your maximum Life for each Jade consumed. You cannot gain Jade stacks while you have Guard.

Guard duration is 4 seconds
LifetapSupports any Skill, turning its Mana cost into a Life cost. Does not support Skills which reserve Spirit.Lv1
PersistenceSupports any skill that has a duration, making that duration longer.Lv1
Arcane TempoSupports Spells, causing them to cast faster.Lv1
Time of Need(Lv17)2 gems

While active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.

10 seconds between Blessings
Blessing recovers 17 Life and removes Curses and Elemental Ailments
IngenuitySupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Lv1
VitalitySupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.Lv1
Incendiary Shot(Lv12)2 gems

Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target. These fragments can Merge.

Fire PenetrationSupports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.Lv1
Primal ArmamentSupports Attacks, causing them to deal more Elemental damage.Lv1
Raise Shield(Lv1)No supports

Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.

No support gems detected for this skill.

Eternal Rage(Lv14)No supports

While active, you constantly regenerate Rage.

Regenerate 0.25 Rage per second

No support gems detected for this skill.

Leap Slam(Lv17)No supports

Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.

50% more Stun buildup

No support gems detected for this skill.

Ancestral Spirits(Lv1)No supports

This skill is Triggered each time you summon a Totem, summoning an Ancestral Spirit Minion to fight for you. If the Totem dies then the Ancestral Spirit triggered by it's summoning will die too.

No support gems detected for this skill.

Encase in Jade(Lv1)No supports

Consume all stacks of Jade to grant Guard based off your maximum Life for each Jade consumed. You cannot gain Jade stacks while you have Guard.

Guard duration is 4 seconds

No support gems detected for this skill.

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