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Voltaic Grenade Crossbow Shot Totem Warbringer (164% Physical Damage)

Warbringer·WarriorPatch 0.5.2·byPublic Ladder
Version 1·Updated Jun 13, 2026
New build

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Run Gear Check

Overview

Calculated build performance from the imported Path of Building data.

Calculated in 6060ms

Offense

Main skill: Crossbow Shot

1. Crossbow Shot
24,897
2. Voltaic Grenade
13,132
Hit DPS
22,144
Attack rate
1.4/s
Average hit
15,793

Utility

Resources, movement, and recovery

Spirit
168
Move speed
x1.45

Defense

Life pool, mitigation, avoidance, and resistance coverage

Life
2,508
Armour
17,600
Evasion
11
Fire res
75%
Cold res
75%
Lightning res
75%
Chaos res
75%

Passive Tree

132
Nodes
32
Notables
1
Keystones

Key Passives

Projectile BulwarkNotable
Defend with 120% of Armour against Projectile Attacks
30% increased Armour
Armour
Answered CallNotable
+1 to maximum number of Summoned Totems
Trigger Ancestral Spirits when you Summon a Totem
MinionTotem
Singular PurposeNotable
-5% reduced Attack Speed
40% increased Damage with Two Handed Weapons
20% increased Stun Buildup
SpeedDamageStun
MomentumNotable
Ignore all Movement Penalties from Armour
Movement Speed
GrenadierNotable
Grenade Skills have +1 Cooldown Use
Gem
DemolitionistNotable
Gain 4% of Damage as Extra Fire Damage for every different Grenade fired in the past 8 seconds
Fire Damage
Artillery StrikeNotable
15% increased Area of Effect while you have a Totem
Attack Skills have +1 to maximum number of Summoned Ballista Totems
AreaTotemGem
Prism GuardNotable
+30% of Armour also applies to Elemental Damage
Armour

Effect Profile

EffectStats
Attribute
PassiveCountTotal
  • to any Attribute39+195
  • to Strength5+66
  • to Dexterity2+16
  • to all Attributes1+3
Armour
PassiveCountTotal
  • increased Armour11180%
  • of Armour also applies to Elemental Damage560%
  • increased effect of Fully Broken Armour335%
  • break Armour equal to # % of Hit Damage dealt110%
Damage
PassiveCountTotal
  • increased Totem Damage7105%
  • increased Grenade Damage672%
  • increased Damage with Two Handed Weapons580%
  • increased Ballista damage345%
Speed
PassiveCountTotal
  • increased Totem Placement speed495%
  • reduced Attack Speed2-10%
  • attacks used by Totems have # % increased Attack Speed per Summoned Totem13%
  • increased Attack and Cast Speed if you've summoned a Totem Recently18%
Life
PassiveCountTotal
  • increased Totem Life356%
  • increased Maximum Life if you have at least # Red Support Gems Socketed15%
  • of Damage from Hits is taken from your nearest Totem's Life before you120%
  • recoup # % of damage taken by your Totems as Life15%
Attack Damage
PassiveCountTotal
  • increased Attack Damage486%
  • increased Attack Area Damage125%
  • increased Attack Damage per Summoned Totem in your Presence110%
Jewel
PassiveCountTotal
  • [Jewel] Socket50
Totem
PassiveCountTotal
  • increased Area of Effect while you have a Totem115%
  • increased Totem Placement range150%
  • trigger Ancestral Spirits when you Summon a Totem1+1

Gear

Weapon 1

Oblivion Core

Siege Crossbow

Item Level 82
Rare
Properties
Range120
Physical Damage136-470
Quality24
SocketsS S
Fire Damage152-205
Attacks per Second1.65
Critical Hit Chance5%
Total DPS794.5
Physical DPS500
Elemental DPS294.5
Requirements
Level79
Rune
  • 40% increased Physical Damage
Bonded
  • Bonded: 40% increased effect of Fully Broken Armour
Desecrated
  • Adds 152 to 205 Fire Damage
Implicit
  • Grenade Skills Fire an additional Projectile
Explicit
  • +5 to Level of all Projectile Skills
  • 164% increased Physical Damage
  • Adds 41 to 93 Physical Damage
  • Leeches 8.48% of Physical Damage as Mana
  • Corrupted
Crafted
  • +2 to maximum number of Summoned Ballista Totems
Helmet

Armageddon Glance

Paragon Greathelm

Item Level 81
Rare
Properties
Armour1230
Quality20
SocketsS S
Requirements
Level75
Enchant
  • Allocates Bestial Rage
Rune
  • +4 to Maximum Rage
  • Raven-Touched
Desecrated
  • +17% to Cold and Chaos Resistances
Explicit
  • +158 to Armour
  • 99% increased Armour
  • +150 to maximum Life
  • +33 to Strength
Crafted
  • +18% to Chaos Resistance
Body Armour

Eagle Cloak

Ornate Plate

Item Level 80
Rare
Properties
Armour1998
Movement Speed-5%
Quality28
SocketsS S
Requirements
Level70
Rune
  • 40% increased Armour, Evasion and Energy Shield
Bonded
  • Bonded: +40 to maximum Life
  • Bonded: +40 to maximum Mana
Desecrated
  • +53 to Spirit
Implicit
  • Regenerate 2.35% of maximum Life per second
Explicit
  • +78 to Armour
  • 132% increased Armour
  • +38% to Fire Resistance
  • +41% of Armour also applies to Elemental Damage
  • 21.8 Life Regeneration per second
  • Corrupted
Gloves

Vortex Vise

Knightly Mitts

Item Level 82
Rare
Properties
Armour381
Quality20
SocketsS S
Requirements
Level65
Rune
  • Destroys all Augment Sockets on the item to create a Jewel Socket
Desecrated
  • +104 to maximum Life
Explicit
  • +41% to Cold Resistance
  • 96% increased Armour
  • Adds 16 to 30 Physical Damage to Attacks
  • +29 to Strength
Crafted
  • 17% increased Rarity of Items found
Boots

Woe Track

Elegant Greaves

Item Level 82
Rare
Properties
Armour438
Quality20
SocketsS S
Requirements
Level54
Rune
  • 5% increased Movement Speed
  • +11% to Chaos Resistance
Bonded
  • Bonded: 10% increased Cooldown Recovery Rate
Desecrated
  • +149 to maximum Life
Explicit
  • 35% increased Movement Speed
  • 77% increased Armour
  • +34% to Fire Resistance
  • +33% to Lightning Resistance
Crafted
  • 18% increased Rarity of Items found
Belt

Headhunter

Heavy Belt

Item Level 79
Unique
Properties
Charm Slots3
Requirements
Level50
Implicit
  • 22% increased Stun Threshold
  • Has 3 Charm Slots
Explicit
  • +59 to maximum Life
  • +37 to Strength
  • +21 to Dexterity
  • When you kill a Rare monster, you gain its Modifiers for 60 seconds
Amulet

Fireflower

Solar Amulet

Item Level 79
Unique
Requirements
Level52
Enchant
  • Allocates Heavy Ammunition
Implicit
  • +15 to Spirit
Explicit
  • 15% increased Rarity of Items found
  • +5 to Level of all Fire Skills
  • 31% increased Mana Regeneration Rate
  • Take 126 Fire Damage when you Ignite an Enemy
Ring 1

Spirit Grip

Sapphire Ring

Item Level 79
Rare
Requirements
Level12
Desecrated
  • +16% to Lightning and Chaos Resistances
Implicit
  • +34% to Cold Resistance
Explicit
  • Adds 12 to 22 Physical Damage to Attacks
  • Adds 12 to 21 Fire damage to Attacks
  • 16% increased Rarity of Items found
  • +40% to Fire Resistance
Crafted
  • +31% to Lightning Resistance
Ring 2

Kalandra's Touch

Ring

Item Level 80
Unique
Requirements
Level0
Implicit
  • Reflects opposite Ring
Charm 1

Beira's Anguish

Dousing Charm

Item Level 80
Unique
Properties
Charges Max40
Charges Per Use30
Duration30
Quality10
Requirements
Level32
Implicit
  • Used when you become Ignited
Explicit
  • 22% Chance to gain a Charge when you kill an enemy
  • Creates Ignited Ground for 4 seconds when used, Igniting enemies as though dealing Fire damage equal to 500% of your maximum Life
  • Corrupted
Charm 2

Nascent Hope

Thawing Charm

Item Level 82
Unique
Properties
Charges Max40
Charges Per Use40
Duration30
Quality6
Requirements
Level12
Implicit
  • Used when you become Frozen
Explicit
  • 23% Chance to gain a Charge when you kill an enemy
  • Energy Shield Recharge starts on use
  • Corrupted
Charm 3

Rite of Passage

Golden Charm

Item Level 69
Unique
Properties
Charges Max80
Charges Per Use80
Duration10
Quality0
Requirements
Level50
Implicit
  • Used when you kill a Rare or Unique enemy
Explicit
  • Possessed by Spirit Of The Bear for 20 seconds on use
Life Flask

Abundant Ultimate Life Flask of the Sylvan

Item Level 83
Magic
Properties
Quality20
Requirements
Level60
Implicit
  • Gains 0.25 Charges per Second
  • 56% increased Amount Recovered

Skills & Gems

Crossbow Shot(Lv20)5 gems

Fire a bolt from your crossbow.

Martial TempoSupports Attacks, causing them to Attack faster.Lv1
BountySupports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.Lv1
LacerateSupports any skill that Hits enemies, giving it a chance to inflict Bleeding.Lv1
SplinterSupports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.Lv1
Life ThiefSupports Attacks, causing their Physical damage to Leech Life.Lv1
Ancestral Spirits(Lv20)5 gems

This skill is Triggered each time you summon a Totem, summoning an Ancestral Spirit Minion to fight for you. If the Totem dies then the Ancestral Spirit triggered by it's summoning will die too.

Culling StrikeSupports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.Lv1
Meat ShieldSupports skills which create Minions, granting them less damage taken but making them deal less damage. Cannot support skills which create undamageable Minions.Lv1
Infernal LegionSupports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion.Lv1
Fire ExposureSupports any skill that Hits enemies, causing it to inflict Exposure when Igniting.Lv1
Strip AwaySupports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.Lv1
Mortar Cannon(Lv19)4 gems

Raise a cannon Ballista Totem which uses socketed Grenade Skills, with significantly improved Cooldown Recovery Rate.

Fire InfusionSupports any skill that deals damage, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.Lv1
ScattershotSupports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.Lv1
PayloadSupports Skills which fire Grenades, giving fired Grenades a chance to activate again, but lengthening their cooldowns.Lv1
Rigwalds FerocitySupports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions.Lv1
Voltaic Grenade(Lv19)5 gems

Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.

Explosion radius is 2 metres
150% more Electrocution buildup from Hits with this skill
ConductionSupports any skill that Hits enemies, making it more likely to Shock.Lv1
PayloadSupports Skills which fire Grenades, giving fired Grenades a chance to activate again, but lengthening their cooldowns.Lv1
Lightning InfusionSupports any skill that deals damage, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.Lv1
Primal ArmamentSupports Attacks, causing them to deal more Elemental damage.Lv1
IngenuitySupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Lv1
Time of Need(Lv12)3 gems

While active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.

10 seconds between Blessings
Blessing recovers 17 Life and removes Curses and Elemental Ailments
VitalitySupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.Lv1
IngenuitySupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Lv1
HerbalismSupports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.Lv1
Encase in Jade(Lv20)2 gems

Consume all stacks of Jade to grant Guard based off your maximum Life for each Jade consumed. You cannot gain Jade stacks while you have Guard.

Guard duration is 4 seconds
PersistenceSupports any skill that has a duration, making that duration longer.Lv1
Physical MasterySupports Physical skills, granting them an additional level. Does not support skills which do not have levels.Lv1
Leap Slam(Lv9)2 gems

Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.

50% more Stun buildup
Martial TempoSupports Attacks, causing them to Attack faster.Lv1
PinSupports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.Lv1
Raise Shield(Lv1)No supports

Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.

No support gems detected for this skill.

Eternal Rage(Lv18)No supports

While active, you constantly regenerate Rage.

Regenerate 0.25 Rage per second

No support gems detected for this skill.

Ancestral Spirits(Lv1)No supports

This skill is Triggered each time you summon a Totem, summoning an Ancestral Spirit Minion to fight for you. If the Totem dies then the Ancestral Spirit triggered by it's summoning will die too.

No support gems detected for this skill.

Encase in Jade(Lv1)No supports

Consume all stacks of Jade to grant Guard based off your maximum Life for each Jade consumed. You cannot gain Jade stacks while you have Guard.

Guard duration is 4 seconds

No support gems detected for this skill.

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